Trains: The Transport System

Trains: The Transport System

Now that we’ve talked about the map (3D with Fog of War/Standard Road Map), let’s talk about the other standard to MMORPGs, map transportation systems. Or the ability to jump from one side of the map to the other in a short amount of time. Guild Wars had the ability to jump anywhere in the map to the nearest city or town. Star Stable Online uses a network of horse transports, ferries, and boats (and one hot air balloon). World of Warcraft had flying mount stations. In Mystic Riders, we have trains.

eff95135a328e31e3115ab612bfe9805

Yes. Trains!

The continent of Argentum is cut off from most of the world by a complex system of storms that no one is quite sure of their origin. (They think they may be magical in nature.) And it takes a lot of engineering know-how for planes and boats to make it to the continent. So, the natural resources of petroleum are very limited, while horses are much easier and much more renewable (along with wind, sunlight, and water). All horses require are things that the farmers can grow! (And pets, lots of pets.) So, there aren’t a lot of cars in Argentum or tractors for that matter.

In Argentum, backed up traffic isn’t cars, it’s horses and carts.

So it is much more cost effective for the people of Argentum to put their fuel resources for hauling cargo and people across the continent into trains.

Of course, they don’t have just any old types of trains. They have Victorian style trains that have been updated to be top of the line and comfortable for today’s travelers. Smaller trains with a few cars behind them have been converted into electric trains, while larger trains that haul cargo from one side of the continent to the other have been converted to diesel.

trainstation

Scattered across the map in every district there are train platforms that are guarded and proctored by the adorable station master kitties! All the player has to do is “discover” the train station. (They’re marked on the map, the player simply has to go there and find the platform.) The more train platforms they find, the more train stops the player can use. The player can then make friends with the station master kitty by casting a calm animal spell. (That is if the kitty doesn’t come to them first.)

tumblr_inline_ot3wa6rfcm1scmykq_540

There are two ways that the player can use the train stations. They can open their map, click on a discovered train station and ‘jump’ to that train station. Or, they can go to the train station, talk to the station master kitty, and ride the train to their desired destination from there.

They also have the option to pet, play, or feed the station master cat as well. (Some riders carry kitty treats in their saddle bags just to feed the station master kitties they befriend.)

Riding the trains in Argentum is free. That’s right. There is no charge to ride around the map quickly in Mystic Riders.

Once the player has found all the train stations in their district, they’ll be granted an achievement. And they’ll get another achievement for finding all the stations in every district. There may also be achievements for feeding all the station master cats or playing with them. One can’t be sure.

All in all, getting from one side of the district to another is easy on an Astranar train… as long as they’ve discovered the platform!

Everyone is Talking About Astranar!

Everyone is Talking About Astranar!

Late to the Global Stage. Hanging onto a Victorian Edge. This new Horse and Equestrian Capital of the World feels enough like Europe to make most tourists from that area feel right at home but at the same time defies expectations. And nowhere is this more exemplified than the Astranar royal family.

Ruling from the Diamond District, a massive city that feels like several sprawling interconnected towns, King Edward and Queen Katherine set the tone. He is a bit reserved and proud, a statesman from birth with a charming smile if quiet in words; she is passionate and stubborn, the backbone of the family that wants what’s best for her children, even if they don’t know it yet. The eldest prince, Sebastian, is in self-exile in Sapphire District, removed from the line of the throne and glad for it. He is content to raise horses at the family estate. His younger brother, William, is the Crown Prince by default. He still manages to sneak off into the city, despite an upcoming visit by his betrothed from Zablana (or perhaps because of it). The trick for the younger Prince Elowen and Princess Rowan is telling them apart! (This family sounds like a whole lot of trouble…)

While the nobility answers to a Parliament, most of the remaining nobles maintain enforcement of the government in their eight districts and serve the populace as needed for the areas around their estates. Knighthood in Astranar indicates battle prowess and honor in these modern times, and it is gender-blind. The main character is as likely to meet a female knight as a male.

While one will never mistake Amethyst’s sharp mountains for Ruby’s steep tree covered hills and lake country or Morganite’s marshes or Citrine’s mossy groves and heather covered moors, every district has its quirks and their people are proud of them. Each of the districts does have things in common. Mild weather during the spring and summer months, and a tendency for gentle frosts and snow dustings in the autumn and winter, Astranar is abundant with wildlife outside of horses. Several species of deer and owls call the woods home, and swans and ducks grace lakes and ponds. Wild turkeys make menaces of themselves, and river otters steal melons from gardens to munch on. Farmers keep more than cows and chickens, even if Citrine’s cows are rather shaggy looking, but also stately buffalo and bison, cute and fuzzy alpacas, and there seems to be an over fondness for goats in pajamas or hats.

From small hamlets to the massive capital city in the Diamond District, there are many sizes of towns and many types of people to meet. From farmers and horse breeders, to smiths and other craftsmen, the people of Astranar come from many walks of life and have several different types of lessons to teach, if your main character (MC) seeks them out. They all love pets! Besides the usual dogs, cats, rabbits, and ferrets, riders will sometimes travel with chickens, piglets, badgers, and otters, with special education programs occasionally having wolf cubs and wild cat kittens for fostering. If carrying a real animal with them isn’t their (or their horse’s!) cup of tea, there are several types of stuffed toys and flower bouquets to brighten up saddle bags.

When not traveling by horse or cart, the best way to get around Astranar has to be by train. The cars are carefully set up to insure not only the MC’s comfort but that of their horse, with most of the horses in Astranar being used to such travel by now. How to identify whether a platform is next to a cargo track or a passenger one? Keep an eye out for the conductor cat! These little rascals are dressed to impress, matching the district they are in but each with a bit of a difference, so you can recognize the station. They will see to everyone’s comfort—after all, a conductor is both friendly and particular, which sounds like most cats we know.

Scattered across seven of Astranar’s eight districts are Royal Summer Equestrian Camps for Girls, which sends out invitations every year to lucky girls between the ages of twelve to thirteen. How they are selected, no one knows. Some are sent to complete novices, others are sent to well-known rising stars in equestrian riding. Once invited, they can then attend each year in hopes of improving their riding ability enough to win one of the district’s championships for a full scholarship to the Royal Riding Academy.

At the camps, there is more than just riding and basic crafts to attend to, there are fun basic camp things like swimming, hiking, fishing, boating, and even archery. Every week, each camp holds a dance in their dining hall and campers are asked to help with the open house where they can meet the different clubs of Astranar. There are twenty-four original mother clubs in Astranar, and every year new campers are invited to create new sister clubs to these original clubs. And not all of these clubs get along.

But would they band together if all of Astranar and the world was threatened?

One word of advice if the MC ever visit Astranar, keep your eyes open. You never know what secrets and wonders may be hiding behind the next tree or through the arch of branches and flowers. What will you (and they!) discover?