One of the main buildings in the My Farm/My Stable is the farm house, or, well, in the beginning, the farm cottage. When the player first sets up their My Farm/My Stable after purchasing the game, they receive what is essentially a 1 bedroom cottage. They have a choice over whether or not the cottage is on the ground or is a tree house and what architectural style the cottage is going to be or at least, grow into.
Because as they play through the game and go through quests learning different skills, the player will be able to upgrade and expand their cottage to have more rooms for different crafting skills. They’ll be able to buy or create decorations and plants so that they can choose how their cottage is going to look on the outside.
They will also have the option of decorating their cottage on the inside. This starts when the player gets a room or a cabin at camp. They are allowed to choose from the district’s basic colors and patterns on how to decorate their room. Once they buy the game, they’ll be able to choose from every districts colors, patterns, and mix and match from the different Victorian style wall paper and furniture themes available. And by learning crafting skills, they can make or buy at stores, drag and drop decorations to personalize their home even more.
The cottage begins as a small one bedroom cottage with a bedroom, living room, kitchen, and bath. Your living room may have a small area for whatever your first crafting specialty that you chose at camp. If you chose clothes, there might be a body form and a sewing machine for example.
As the player learns more about their skill they’ll be able to add onto the cottage by adding an entire room for the skill. They might want to add a wardrobe room to keep all of their clothes. (Like, they’ll want to add on a display tack room for their horse’s equipment in the stable.) They might want a room for paper crafts and wood working or to put in an art room for their pottery wheel and kiln or glass blowing supplies. Maybe, they’ll want to collect books and have a library. Or they need a case for all their findings in archeology. They might want to upgrade their kitchen so they have better ovens or more than one counter in order to do cooking and baking in one area, but making dyes, paint, and spa products (and other inedible things) on another counter.
One of the most useful rooms in the player’s cottage is their bedroom. The bedroom contains several mechanics of the game that deal with their inventory and game progression; the wardrobe, the vanity, the safe, the computer, the bedside table, and the bed.
The wardrobe is where the player can keep their clothes, hand items outside of pets, and jewelry. The wardrobe will allow them to organize their clothes and to create outfits if they desire. When the player enters the wardrobe, they should be able to see themselves and their clothing inventory. They can either double click on items or drag and drop them to create outfits. There should be an option for them to be able to see their total stats depending on the outfit that they’re wearing.
The vanity is where the player can keep their hairstyles and makeup options. If they desire, they can play a mini game in order to do their hair, nails, and makeup, after they decide what they want to do, or they can opt out of the mini-game and do a ‘magical’ quick change.
The safe is where the player can keep extra credits and coins that they don’t want to carry around in their inventory. This lets the player save coins and credits beyond the maximum limit. The safe would have an extra password that the player would set as a double protection just in case. This way, if the player doesn’t have anything they want to buy and are almost maxed out on the credit or coin limit, they can store those currencies and keep earning until there is something they do want to buy in an update, or dare I say it, the next expansion.
The computer is similar to the phone user interface for the player. The computer does everything that the phone does, as well as gives the player options to replay story arcs for coins (not experience), keeps track of story progression, allows them to replay story cinematics, and gives them the option to change their My Farm/My Stable/Cottage/Dorm appearance. Here they can keep track of their skills and skill trees, have a database of met NPCs, horses, and district information, see the webpages for different in game riding clubs, and unlock game concept art. And because a computer should also be fun, they can also practice the mini games such as bubble shooter and whack-a-mole, etc.
The bedside table is important for its large stack of magazines. These magazines form a dress up game for both the player and the horses. These magazines are advertisements for clothing, hair styles, makeup, and horse equipment items that they can either buy in the shops or create themselves. They can use the magazines to plan outfits for them and their horses, and the magazines can tell them where to find the items, if they have restrictions, the stats, and how much the entire outfit is going to cost.
Lastly, there is the bed. The bed is simply a place for the player to sleep. If they’ve finished the quests for that day, and want to progress to the next day’s quests, then they can pay a fee to sleep and wake up “the next day.” When they wake up the next day, all their items in the garden will be grown, and they’ll be able to proceed in any story or crafting quests. Mystic Riders is going to be designed so the player will spend at most an hour every day doing horse care and quests. If they desire to spend more time in the game foraging or farming or shopping outside of quests, that is on the player and if they desire to do more quests outside of the 45 minutes to an hour, they can sleep in their bed to progress the game.
While the cottage at the My Farm/My Stable isn’t going to be a place where the player spends a huge amount of time, it is designed to let them have as much control over it as possible and assist them in their farming and crafting endeavors.