Breed Spotlight: Persano

Breed Spotlight: Persano


Another cousin to the Andalusians and Arabians, the Persano is a tricky horse to find information on! This Italian horse is considered critical in terms of how many are still in existence, which helps that make at least a little sense. (The rest is pure laziness by people going, “It’s effectively an Anglo-Arabian.”) This is an extra breed, so you will have to pay real-world funds in order to add it to your stable.

Because most compare it to the Anglo-Arabian, that’s the best knowledge we have for build. The bases of the breed were Andalusians, Arabians, Turkomans, and Mecklenburgers, which makes the Akhal-Teke another (though distant) cousin. They would be described as a less refined version of an Arabian, with a less dishy-look to the face. They would also be a bit taller, since most Anglo-Arabians are English Thoroughbred crosses. A cavalry horse even to this day, the Persano is noted as one of the few breeds able to survive the conditions of the Russian steppe, suggesting the breed is touch and capable of handling different climates.

Persano 2

The Persano was the primary mount used for the last successful cavalry charge in history, between Italy and Russia in 1942. After the second world war, only fifty horses remained within the government, though others remained with private owners. They are still utilized as cavalry horses within Italy, and an association is maintained for the breed. Its military history makes it well suited for the dressage ring while the breed’s endurance means it can handle the differing climates of Emerald with ease.

Persano 1

Breed Characteristics:
Persano are found in limited solid colors, such as bay, grey, chestnut (red coat with red mane), black, brown, and sorrel (red coat with blonde mane, again for our purposes, see above). No markings are prohibited.

Starting Stats: *
Speed:                    3                                              Discipline:        4
Endurance:         4                                               Agility:              3
Strength:             3

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Next week, we’ll take a small break from horse breeds and focus on our other furry friends. (Well, sometimes furry, some have feathers, you get the gist.)

Emerald District, Here Us Roar!

Emerald District, Here Us Roar!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Emerald (no wizards or tin men here, though lions, hmmm), where Air magic inspires action.


The closest thing to a tropical jungle that Astranar has, with lush greenery and a mangrove forest, Emerald is on the northeast side of the country up against the low point of the Whistlebacks and the coast, and sharing a border with the Ruby, Sapphire, and Citrine districts. Ginny looked to the interior of Puerto Rico for how the district shaped up. The forests are one aspect, covering hills and low mountains, parting to show some bits of green land and lakes. There are also underground caves of beautiful stone. Emerald is home to the Astranar Zoo, which was recently purchased by a well-intentioned conservationist, and is home to several crazy species.

The mountains and forest are dense enough to prevent an invasion, so there are no knights in Emerald, but there are a handful of nobility, with a count helping organize the four local lords, who do a fast pace in trade of the tropical crops that can only be found in Emerald. This is slightly problematic because there is a strong eco-savvy movement in Emerald that detests “stealing from nature.” They set the tone for the fashion, which is fairly bohemian in style as they work to inspire lack of waste.


Sometimes to get where you are going among the dense trees and water, you need to be in the saddle a long time. And with space at a premium, smaller arenas are for the best. As a result, the district specialty is dressage, and the local horses are a mix. For those who favor tradition, you have the Andalusian and Persano. However, if you would prefer something a little different, there is a South American horse who is actually an ambler rather than the usual trotting style: the Paso Fino.


Air magic resonates with Fa on the solfege scale. A bridge between fire and water, air is the path to goals, though it may jump around from time to time. Air magicians are intellectuals who seek wisdom…they just may be all over the place trying to find it. They are good at helping ease conflict between friends by talking it out. On the small scale, Air magic can summon a fresh breeze or help you see or hear something from far away. On the large scale, it can be a summon special types of wind, changing it from direction to properties, and manipulate the weather. Of course, if you bring a cyclone down on everyone’s head’s, you’ll have a lot to answer for!

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Emerald, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Emerald mentors depend on which side you choose. If you go with the Light, you will look to Elena Treeharmony (profile pending), and if you go with the Shadow, you have options: Victoria Blackpiano (profile pending) and Varteni Heatforte (profile pending).