We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Morganite, where Prism magic shines.
A combination of lush beaches, sweeping fields with craggy water ways, and one very boggy marsh, Morganite is on the southwest side of the country on the coast on the border with Nospos, and it is also surrounded by Sphalerite, Ruby, and Diamond districts. With input from Becca, Ginny looked to southern France for imagery for Morganite. Fields of lavender are home to wild horses, the big bulls needed for Sapphire, and wineries. There are bits of French charm around every corner or stream.
Unfortunately, all that water historically leads to problems in the spring and summer, as the influx of rain can cause flooding. The locals are used to it, but preparations still have to made. Equally unfortunately, the local nobility, in particular the baroness, and the local higher class merchants aren’t seeing eye to eye. (Beware of sandwich jokes, there’s hidden meaning around here…) The only help for all of this? An elderly knight, tucked away in his tower among the marshes. If only you could reach him, you might be able to get everything ready on time! Despite the weather, the atmosphere of the hamlets and the beaches have brought out the classically cute style in terms of fashion.
Seeing as how there is a huge marsh to deal with, you’re going to need a second horse if you hope to navigate it. Morganite is home to the special quest that gains you in-game currency to purchase a draft horse. If you’ve only unlocked Morganite at that time, your option is the Percheon. In addition, the area’s specialty is show jumping, but there are a handful of ranches that raise cattle or horses, so a good all-around horse in the Selle Francais is available. And considering how adorable the rest of the district is, of course there’s a pony running around: the Welsh pony, specifically.
Prism magic resonates with La on the solfege scale. Prism is magic of the light, literally, and is the definition of jack of all trades, master of none in terms of spell range. If a person aligns with Prism magic, they tend to be very transparent, but watch out because that doesn’t mean there aren’t hidden depths. They are the definition of optimism, and always see the best in others–even where others can’t. On the small scale, Prism magic summons light–from that of the stars, the sun, or the moon, or in different colors with each color being capable of a different thing. On the large scale, it is the power of illusions, making the mind believe something is there that isn’t or appearing different. It’s very handy for some quick costume changes! However, perhaps to balance it’s versatility and stable nature, very little Prism magic directly impacts reality.
If you following Ginny’s twitter blog, you’ll know that all of the districts, including Morganite, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Morganite mentors depend on which side you choose. If you go with the Light, you will look to Charlotte Mistwaltz (profile pending), and if you go with the Shadow, you have options: Vanessa Ribbonmelody (profile pending) and Victoria Blackpiano (profile pending).
We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Sphalerite (yes, that’s an actual gemstone), where Water magic is the all-the-rage.
With gentle hills, some low-level mountains, and deep forests, Sphalerite is on the northwest side of the country, sharing a border with the country of Nospos, and the Morganite, Amethyst, and Ruby districts. The inspiration for this district was the Black Forest of Germany and the surrounding countryside, with a little of the Bavarian Forest. The further north-northwest you get, closer to the Whistleback Mountains, the more the terrain is mountainous like the bits of the Alps that Germany lays claim to. Whereas the further south you go, the countryside is more like hills covered with thick trees, from evergreen pines to oaks and elms. It is also home to the highest number of castles, though many are no longer home to the nobility.
In addition to the plethora of castles, Sphalerite has a deer sanctuary, home to several species of deer from both Astranar and other countries. It serves as an education platform on environmental stability and invasive species. (Because red deer and sika deer have taken over every area they are in, and let’s not mention Yellowstone Park in America before the wolves were reintroduced…) Because of the plentiful forests, many craftspeople come to take part in the forestry industry that the local lords are very careful not to take too much of the trees at any one time. Speaking of nobility, the local higher ranked baron and duke are a bit…stuck in the past. Unfortunately, they are being dragged into the future kicking and screaming. The fashion of the district reflects its ties to the past, with a retro flare from the 1950’s.
Once again, I’ll get to what you actually want to know about. With the flourishing forestry industry, the extra horses available in Sphalerite are heavier, with strength for pulling, though these breeds are also featured in show jumping, the district specialty. If you are coming in from a different racing district and would rather buy a new horse than try and adjust any of your current horses to show jumping, American Cream Draft, the Black Forest Horse, and Vanner horse breeders sell some of their stock to players. While you will get credits for a draft horse through the course of the game, Sphalerite is not the district with that quest. Once you have one in your stable, however, special quests unlock.
Water magic resonates with Re on the solfege scale. If Earth is the base, than Water is the flow that pushes and pulls you where you need to go in its own time. Those who are in touch with Water are also in touch with their dreams and their feelings, sometimes coming off as a little moody, but a devoted friend regardless. They don’t see problems, due to them having no concept of boundaries, and can go anywhere in anyway to meet their goals. On the small scale, Water magic can summon water, or raise or lower the water level of a pond or stream. On the large scale, it is cleansing and healing magic, with regeneration possible, as well as a bit of scrying through the reflective surfaces of still pools. If you don’t keep a handle on it, however, it can cause avalanches, floods, and overall bad weather news that will ruin that picnic plan with your riding club!
If you following Ginny’s twitter blog, you’ll know that all of the districts, including Sphalerite, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Sphalerite mentors depend on which side you choose. If you go with the Light, you will look to Kitty Sweetsong (profile pending), and if you go with the Shadow, you have options: Vanessa Ribbonmelody (profile pending) and Veronica Highflute (profile pending).