Black Lives Matter: Our Stance

Black Lives Matter: Our Stance

I’m speaking as Becca here, so excuse me as occasionally I break the plural “we” I try to use to reference Ginny and I in prior posts. We have had discussions about not only where we stand, but also what we should do with this blog. And of course, how we can help.

Both of us believe in the Black Lives Matter movement and protests. Both of us want to support it.

Of course, we are two writers who are running a gaming blog to try and get sponsorship–there isn’t any money to speak of right now, and neither of us are comfortable going to the protests for health reasons. So we had to look at what we could do. The first thing, obviously, is this blog post showing that we stand with them and support the protests.

Next, we looked at what we could control, that being the characters in the game and representation. We knew we had covered our bases with the playable character creation, we have twenty different skin tones. You will be able to play with all options of skin tones available right at the get go. While right now how many features are set and how many can be customized are in flux because we don’t have an engine, we hope that we are going to continue to be able to provide a wide range there too. Whenever we create “sample” or filler player characters, we always go middle of the road–i.e. olive skin, brown hair, brown eyes–not white.

The next step beyond the player character is the characters you interact with the most. For our game, that’s the mentor-characters. There are seven Light Riders, five Shadow Riders, and because the Diamond District is “neutral” and not claimed by any set mentor, I count the younger prince and princess twins as the district representatives since they will be your source of info in terms of what’s going on and how to do things. So that puts us at fourteen characters to check our ratios on.

Keep in mind, this is our starting area. In an ideal world, there’s three other countries to unlock. For sake of sanity, each has their own, global influence. Astranar’s influence is Europe. But because it’s our starting area, I felt like we needed to push the ratio farther than what most racial statistics tell me the ratio is for Europe, not only to be fair for representation, but also to be realistic to the fact this is one continent, some crossover is going to happen more.

Upon review and some mapping of the characters by Ginny, we decided that yep, we needed to do some adjusting, which had a minor ripple on to another character who wasn’t adjusted. But thankfully we are now happy with it. Since I don’t remember who all has been mentioned where in what context, and editing past history can be viewed very badly in these turbulent times, I am instead going to list out our district representative characters and their current, possibly new backgrounds as well as the thinking behind it all.

Light Riders:
Vesper “Ves” Leilament–American and white, no change.
Shizuka “Kitty” Sweetsong–Japanese and Asian, no change.
Vivienne “Viva” Streetbeats–Tahitian and mixed (Polynesian and black-French), no change.
Elena “Len” Treeharmony–Brazilian and olive complexion, no change
Minna “Minnie” Opuswright–German and black, she is the one who changed the most and the least at the same time. Minnie’s original character for a different project was German and black, we switched her to Middle Eastern when we changed projects before the Shadow Riders existed…and now we’ve changed her back.
Charlotte “Lottie” Mistwaltz–French and white, no change.
Isidora “Izzy” Silvertreble–Russian and white, no change.

Shadow Riders:
Vanessa “Nessie” Ribbonmelody–changed from German to Swiss since Minnie is now (back) to being German, and white, no other change.
Victoria “Vickie” Blackpiano–English and changed from white to being of Indian descent. She grew up in London still, but her family would have immigrated. I wanted us to have more representation from Asia, and it fit the character really well to make this transition. I’m sure we’ll find further edits down the road that will need to happen. (Like my scripts for demo weeks. I literally just realized that. Next on my to do list!)
Veronica “Roni” Highflute–Greek and olive complexion, no change.
Vivian “Viv” Streetbeats (no, not a typo, I swear)–Tahitian and mixed (Polynesian and black-French), no change.
Varteni “Var” Heatforte: Armenian and olive complexion, no change.

Royals:
Princess Rowan–Astranaran and mixed (black and white, presents black), no change.
Prince Elowen–Astranaran and mixed (black and white, presents black), no change.

Hopefully this ratio makes sense, covers everything well for the start and then we can build it up as we go to other countries to keep things equal. I obviously will have to review our current characters and our new characters as we build them, and make sure each group fits this ratio. Most of the groups aren’t finished yet, which makes it harder to see where we are at, but obviously as the game continues to develop, we will keep a sharp eye on our ratio.

Ginny and I haven’t talked much about the police, but we have talked about having small mounted police, and they will be spread out. We are definitely not going to have any kind of military present in the game, aside from guards in the palace (which is like the Secret Service) and you may run into one cop in an area. Interaction will be limited with them.

Hopefully these steps will show that we are committed to equality and we want to help. If you have any thoughts for how we can further make adjustments, please let me know in the comments or to our e-mail, and we will see what we can do. Change is needed, and we will do our best to speed it along.

Tumbling Down in Amethyst District

Tumbling Down in Amethyst District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Amethyst, where Consciousness magic is the end-all be-all.

tumblr_ojvusfa4rl1uz4wmko1_540

Set in the very center of Argentum, Amethyst is mostly mountainous and bordered by Sphalerite, Ruby, and Emerald, as well as both Zablana and Nospos. Ginny used the Swiss Alps as inspiration for Amethyst, looking for ways to situate towns and farms into the mountain side that goes vertical more than it does horizontal. With pocket valleys creating ideal places for villages and high steeps covered in snow for the rest, Amethyst is great for everyone who enjoys their snow year round.

In addition to the villages and high hills that lead into Ruby, Amethyst is home to winter sports of all varieties, particularly ice skating. In fact, a huge Olympic-sized facility has been built in Amethyst to try and attract ice skaters of all types. With all those twisting roads, though, travel can get tricky and there’s always someone who is in need of rescue. Perhaps as a nod to the home of winter weather, Russia, there is a definite imperial/military inspired style in Amethyst.

tumblr_plocyvUfeg1vrz6y9o4_540

With all those mountains and the specialty of dressage, you might need a new horse. While Amethyst doesn’t provide you any funds for new horses, there are some to take a look at if you don’t mind spending some of your own cash. The Vyatka and the Akale-Teke are horses built for extreme weather and elegant looks, both being considered rare breeds. If something a little more solid is your speed, there is also the Orlov Trotter for your consideration.

vyatkahorse

Consciousness magic resonates with Ti on the solfege scale. Consciousness is magic of the mind and will, with many of its abilities similar to that of psychic abilities. Magicians of Consciousness will push their minds and their bodies as hard as they can to achieve their goals. While they are usually empathetic enough to pick up other’s emotions and maybe manipulate them, they aren’t as wise to their own feelings and can come across as a little cold. On the small scale, Consciousness magic is telekinesis and emotions or thought sensing, relying on the environment or others as well as their own will. On the large scale, it can grant its users knowledge of the past, the present, or the future, and even allow for astral projection. However, you have to be careful about going too far from your body or into time–they don’t play fair–and if you push yourself too far, you’ll get a nasty headache for your troubles.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Amethyst, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Amethyst mentors depend on which side you choose. If you go with the Light, you will look to Isidora Silvertreble (profile pending), and if you go with the Shadow, you have options: Vivian Streetbeat (profile pending) and Victoria Blackpiano (profile pending).