All the King’s Horses: Horse Customization

All the King’s Horses: Horse Customization

Every horse is unique and different. And because this is a video game, we can’t exactly replicate that to a tee. However, we want to give the characters a chance to be able to make their horses as special and different as possible. Or to be able to replicate their favorite horse!

The most important horse to the game, of course, is the starter horse. Our starter horse is based off the Fjord horse and comes in 26 variations of dun. When the player enters the mirror world, they’re in for a colorful surprise and probably a long conversation.

Once the player buys the game and unlocks their My Farm/My Stable, they can start buying horses from breeders around the districts of Astranar. Each district has three special horses that they sell. The player is going to need a draft horse and a pony as well as their starter to be able to get the full experience of the game.

Don’t worry. There will be quests to help them earn enough credits to buy their first draft and pony.

When a player buys a new horse, the price is determined by how rare the coat color is in that breed. A common rule of thumb is that brown will be cheapest, and black will be the most expensive. (Price variable won’t be more than a dollar or two.) They’ll also be able to choose the mane and tail color. All horses start off as solid colors. Some special breeds like the Friesian or the American Cream Draft or the Black Forest Horse will come in a ‘range’ of shades of their breed’s only color. Or in the case of the Friesian, a rare chestnut will be included at cost.

If the player wants to customize their horse more by changing the glossiness of the coat, adding markings, or giving the horse feathers at their fetlocks, then they need to visit a Horse Appearance Changer. Here, they can also again change the coat color and mane/tail color if they desire.

The Horse Appearance changer uses credits because these are items that can’t be stored and they’re changing the basic appearance of the horse they bought. Some items, like markings such as pintos, will be restricted to specific breeds. (For instance, if you buy an Arabian and want to make them a pintabian, you’ll need to visit the Horse Appearance Changer. If you want to make your American Quarter Horse an American Paint Horse, the same.)

Once the basics of the horse are nailed down, the player can then go to the Horse Stylist in order to make their horse fashionable.

The stylist will let them style and decorate the mane and tail of their horse. They’ll be able to change the color of the decorations in the manes and tails to their choosing. They’ll be able to clip their horse’s coat and style the horse’s fetlocks if they have feathers.

We are also debating options to let the player use vegetable based dyes to dye the mane and tail of their horse and to use hoof polish for the hooves. These may be update options.

The stylist also uses credits to change the style of your horse. These are things that again, can’t be stored, and would require the player to think about what they’re doing.

There are three gear brand stores in Astranar. The player will find these in every district. They’re broken down into the English Gear Shop, the Western Gear Shop, and the Show/Fancy Gear Shop. If they go to Morganite, they’ll be able to learn leather working and be able to make their own gear that much faster. There are also a horse decoration shop for things such as bridle and tail bows. And then at the florist and stuffed animal shop, they can buy flower bouquets and stuffed animals to put in their saddlebags.

The gear in the shops should match the cloths in the clothing shops enough so the players can mix and match the saddles and saddlepads to match their outfits. As new clothes come to the clothing shops, hopefully so would new gear come to the gear shops. Adding new gear would potentially be an update item.

Because the gear is to match the clothes, hopefully, once again there will be enough items and styles that everyone can find a horse they like and gear they would use.

The Three Horse Categories

The Three Horse Categories

Game Dev Becca has been posting about the different horse breeds we want to have in Astranar. Some of them are more special than others, such as your starter horse straight out of the Mirror World.

There are three different horse types in Mystic Riders. While each breed of horses will have their own set of special starting stats that align with the type of racing they excel at, they are separated into three distinct groups. We have what are considered regular horses, those horses that have a sport or Baroque body conformation and are in general considered warmbloods. We have draft horses, those with larger or cob body conformations and thicker barrels. Lastly, there are ponies. These are smaller than regular horses and in some cases are the origins of the bigger ones.

To get the full experience of Mystic Riders and to be able to explore the map completely, the player is going to have to own a regular horse, a draft horse, and a pony. (Don’t worry, we’ll help them out to get the currency they need.) The magical starter horse is considered a regular horse even though its closest normal world cousin is the Fjord Horse.

There are 4 draft horses and 3 different pony breeds for the player to choose from and 17 extra regular horses for the player to buy. (Plus some magical horses they can befriend and tame in the Mirror World.) There is also one breed of carriage horse in Astranar that the player will interact with but can’t buy.

The regular horses in Astranar are like the horses of the rest of the world, they’re good for eventing, showing, and for doing trail rides. These are the pleasure riding horses of the world. In Astranar they are commonly seen doing the different races around the districts, being transportation, and are by far the most common horse type in the country. Regular horses excel at dressage or flat racing. They can also be seen doing circus events.

Draft horses are available and are better suited to do farm work and forestry. They have the special ability of having higher endurance and can traverse deep into the marshes of Astranar where regular horses and ponies would get far too tired to go. If the player needs to move a tree trunk, or a bunch of rocks, or go into the marshlands, they’re going to need a draft horse. Draft horses are also better suited to show jumping.

Ponies are the smallest type of horse and are much sturdier than the average person would believe, though they are slower than a regular horse. The ponies are the agilest of the different horse types and thus have the special ability to be able to climb high up into the mountains where regular horses and drafts simply don’t have the footing. Ponies are best at western riding such as pole bending and barrel riding. They can also pull small two wheeled carts and participate in driving competitions.

We want to be able to have all types of horses and ponies in the game, and at the same time, we want each of these horse types to be necessary instead of just yet another horse mount skin. The player will have a reason to use each horse on a semi-regular basis and to train their horses to do different things. A regular horse, a draft horse, and a pony are going to be the foundations of starting their own stable. And really, ponies help calm the other horses down.

Horses need friends!

As the player levels up and builds their My Stable, they’ll be able to purchase more horses to put in their stable. What type of horses and what they train them to do, is up to the player. Thus, once again, giving them a more customizable experience.

Each horse will come in an array of standard solid colors, and players can add markings to them if allowed by the breed in the horse stylist. (Unless the horse is a special breed like the Friesian or the Knabstrupper, in this case they’ll have special coats of different shades of black or different arrays of spots.)

There are so many horses, drafts, and ponies that could be added to Mystic Riders either through expansions or updates. So, there is a lot that can be done.

Breed Spotlight: Persano

Breed Spotlight: Persano

Persano

Another cousin to the Andalusians and Arabians, the Persano is a tricky horse to find information on! This Italian horse is considered critical in terms of how many are still in existence, which helps that make at least a little sense. (The rest is pure laziness by people going, “It’s effectively an Anglo-Arabian.”) This is an extra breed, so you will have to pay real-world funds in order to add it to your stable.

Because most compare it to the Anglo-Arabian, that’s the best knowledge we have for build. The bases of the breed were Andalusians, Arabians, Turkomans, and Mecklenburgers, which makes the Akhal-Teke another (though distant) cousin. They would be described as a less refined version of an Arabian, with a less dishy-look to the face. They would also be a bit taller, since most Anglo-Arabians are English Thoroughbred crosses. A cavalry horse even to this day, the Persano is noted as one of the few breeds able to survive the conditions of the Russian steppe, suggesting the breed is touch and capable of handling different climates.

Persano 2

The Persano was the primary mount used for the last successful cavalry charge in history, between Italy and Russia in 1942. After the second world war, only fifty horses remained within the government, though others remained with private owners. They are still utilized as cavalry horses within Italy, and an association is maintained for the breed. Its military history makes it well suited for the dressage ring while the breed’s endurance means it can handle the differing climates of Emerald with ease.

Persano 1

Breed Characteristics:
Persano are found in limited solid colors, such as bay, grey, chestnut (red coat with red mane), black, brown, and sorrel (red coat with blonde mane, again for our purposes, see above). No markings are prohibited.

Starting Stats: *
Speed:                    3                                              Discipline:        4
Endurance:         4                                               Agility:              3
Strength:             3

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Next week, we’ll take a small break from horse breeds and focus on our other furry friends. (Well, sometimes furry, some have feathers, you get the gist.)

Breed Spotlight: Paso Fino

Breed Spotlight: Paso Fino

Paso Fino

A cousin to the Andalusians we talked about last week, the Paso Fino is a horse with two strains, one from Puerto Rico and the other from Columbia. While independently developed, both strains tend to be put together under the same umbrella as “Paso Fino” and many organizations register both, including on Astranar. This is an extra breed, so you will have to pay real-world funds in order to add it to your stable.

Paso Fino were bred by Spanish land owners to use on their plantations, using horses brought over from Spain (including Andalusians, Barbs, and jennets), and share their heritage with numerous other horses, including the American mustang. They are powerful for their size, but don’t have a consistent body type among them. The Puerto Rico line is said to have short backs with prominent withers and clean legs, at least. They are described as “lively,” with a natural eagerness to work and work with their rider.

Paso 1

The Paso Fino was bred for their endurance and the comfort of their rider. Therefore, it isn’t a surprise to horse experts that this is an ambling horse, not a traditional trotting horse. Ambling gaits are lateral movement, which gives a much smoother ride for the rider instead of the bounce of the trot or rocking of a canter. They are one of the few remaining horse breeds who naturally walk that way, and in fact many breeders actively seek out those who transition between the gaits even if they have other, less desirable characteristics. While normally an endurance horse wouldn’t fit in among the dressage horses of Emerald, the ambling gaits give the Paso Fino the edge it needs to carve out its place in the show-circle.

Paso 2

Breed Characteristics:
Paso Fino are found in all solid colors, such as bay, grey, chestnut (red coat with red mane), palomino, black, buckskin, and sorrel (red coat with blonde mane, again for our purposes, see above). No markings are prohibited. There is also a rare eye color that is only available in the Paso Fino, called tiger’s eye, where the eye appears amber, yellow, or orange.

Starting Stats: *
Speed:                    3                                              Discipline:        3
Endurance:         4                                               Agility:              3
Strength:             4

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: New Forest Pony

Breed Spotlight: New Forest Pony

New Forest Pony

Another quasi-feral breed (it’s complicated), the New Forest Pony is far more regulated than its prior two contemporaries. Only purebloods can be added to the registry anymore, so Astranar is quite lucky to be able to start their own breed book. As a pony, the New Forest pony is one of the options for a pony-mount the player will need to complete the game and will be given a quest line for funds. Unfortunately, that isn’t in the same district as this pony resides. Maybe you can arrange your play-order of districts to help you pick it for your own pony friend?

This pony dates all the way back to the Ice Age! It is indigenous to the New Forest in southern England, where it continues to thrive to this day. They are amusingly enough described as being workman-like in their composition by the registry. They have a sloping shoulder, powerful hindquarters, and straight legs that end in rounded hooves. Their gates can be described as “free,” without being too over-exaggerated, so no dramatics here. They are usually intelligent, agile workers known for their sure-footed steps and speed.

New Forest 1

Despite being quite beloved in their home region for work and agility work, including gymkhana, show jumping, dressage, and other eventing, the New Forest Pony has been labeled a minority breed. Steps were taken to improve the quality of foals, and then in 1960, the New Forest Pony Breeding and Cattle Society began to publish their stud book. The pony found itself being exported throughout the world, and other countries began their own studbooks and registries that have helped the breed. Being from England, the moors and craggy shorelines of Citrine must feel like home, and they have their own studbook there.

New Forest 2

Breed Characteristics:
New Forest ponies are most commonly found in chestnut (red coat and mane for Mystic Rider purposes), bay, or grey. Other solid colors are possible, though blue eyes and excessive white markings (i.e. paints) are not allowed. Lighter coats palomino and sorrel (red coat with blonde mane, again for our purposes, see above) are only allowed in mares and geldings.

Starting Stats: *
Speed:                    1                                              Discipline:        3
Endurance:         2                                               Agility:             6
Strength:             3

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: Brumby Horse

Breed Spotlight: Brumby Horse

Brumby Horse

Another wild horse, the Brumby is the result of horses escaping, running wild, and forming new family groups called mobs or bands in Australia as it was being settled. While this makes them a bit tricky to identify, they are welcome additions to Astranar. They are a bonus horse, so in order to own one, you’ll need to purchase it with real-world currency.

Some of the Brumbies’ ancestors date back to lost or runaway horses of the European founders, but there are always more recent additions too. For the most part, they are a combination of “Capers”, Timor ponies, various mish-mash of British pony and horse breeds, and, to quote Wikipedia, “a significant number of Thoroughbreds and Arabians.” While the mobs inhabit many places across Australia, including national parks, they are widely regarded by some environmentalists, governments, and ecologists as pests. Other supporters however consider their survival necessary as preserving Australian history.

Brumby 1

Because they are such a mixture, there is no “breed standard,” and their pest/wild status appears to have prevented any kind of registry or breed book from being established either. One brumby may look very different from another, though depending on where in Australia the mob is from, they may lean one way or another. Because of them being good stock horses and Pony Club horses when domesticated, Astranar has offered to take on some of the population to help with the more densely populated areas. They live in the Citrine district, which has lush moors that must feel like home to these rugged horses.

Brumby 2

Breed Characteristics:
As a sign of their mixed heritage and breeding, brumby come in all varieties of coats, from solids to paints and all markings in between. Much like other breeds however, there is the presence of graying genes that can make some markings different than others. Because the brumby are imported to help with the population in Australia that are becoming too prevalent and into problem territory, Astranar only has geldings and mares for sale.

Starting Stats: *
Speed:                    3                                              Discipline:       3
Endurance:         4                                               Agility:             3
Strength:             4

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: Vanners, also called Tinkers

Breed Spotlight: Vanners, also called Tinkers

Vanners/Tinkers

A relatively new horse on the scene, at least in terms of formal paperwork, the Vanner, also called a Tinker, is commonly referred to a cob rather than a draft. However the breed association in Astranar has requirements that make it similar to a light draft. It is one of the options for the player to purchase a draft horse, though it isn’t available in the same district that supplies that quest.

From about the 1850’s in the British Isles, traveling families used a trademark horse for pulling their carts that were also their homes. The color and characteristics of the breed were further refined after the second World War. It is a heavily-muscled horse with a medium, strong neck, and a “sweet,” refined head. There are strict rules for the proportions of the horse’s frame, legs, and build that can vary a little between association, but usually fall within a set range. Feathering is usually abundant, but not necessarily required. They are also judged by their gaits and strides, including a flowing, effortless appearance to them. Larger horses within the breed are considered something of a status symbol, as after a while smaller horses were bred into the bloodlines to bring their size down without losing the strength.

Tinker 1

Tinkers are known for being sweet, kind horses that are intelligent and eager to work with their riders and drivers. Because the breed book was primarily spread through oral communication for many years, tracking lineages before the founding of associations can get a little tricky. The general consensus is that the foundation horses were the Old Coal Horse and Sonny Mays’ Horse. Tinkers came over to America in the 1990’s, which is about when various associations came into being wanting to promote the breed and give it formal credence. They are still used for draft purposes, but they are also accepted as dressage and show jumping horses due to their intelligence, strength, and dexterity.

Tinker 2

Breed Characteristics:
Vanners come in all solid colors, with white markings and particularly white paints are highly sought after. Some, however, can be harder to get since the greying gene is prevalent in the breed. The feathers match the hair underneath in the same way hooves do–so if there is light or red hair, it’s white, but if it’s black, it’s dark. Feathers aren’t usually a requirement in the breed, but almost all of Astranar’s have them.

Starting Stats: *
Speed:                    2                                              Discipline:       4
Endurance:         3                                               Agility:             3
Strength:             5

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: Black Forest Horse

Breed Spotlight: Black Forest Horse

Black Forest Horse

An endangered horse breed dating back to the 15th century, the Black Forest horse is good for forestry, agriculture, and in more recent times, for harness and riding work. However, agriculture and war-efforts is part of what threatens its numbers. It is one of the options for the player to purchase a draft horse, though it isn’t available in the same district that supplies that quest.

The first breed book for the Black Forest Horse can be found in an abbey, and breeding primarily stuck to the northern part of the region, with heavy ties to monasteries. The first association cropped up in 1896, but it was 1875 where the standards of the breed began to be defined, and it moved from a heavy draft horse to what is referred to as a light-to-medium draft. It is a well-muscled horse with a short neck, and an equally short head. Unlike most people’s picturing of draft horses, there is no feathering around their broad hooves.

Black Forest 2

The breed was merged with another in 1935, though the association had to be restarted following World War II. However, with the mechanization of agriculture and transport, like many other working breeds, the Black Forest Horses’ numbers began to rapidly decline as demand for them lessened. In 2017, 88 stallions and 1077 mares were all that remained registered. Never one to risk losing a horse breed, Astranar quickly swept in and gained just enough horses to begin their own breeding program in the Sphalerite District, where a light draft has plenty of work to do.

Black Forest 1

Breed Characteristics:
Only sorrels are accepted for Black Forest horses, ranging from a normal sorrel to the famous “dark fox” coloring with a nearly black coat and white mane and tail. Because they are so exceptionally rare as a breed, they can be a little more expensive.

Starting Stats: *
Speed:                    2                                              Discipline:       4
Endurance:         3                                               Agility:             3
Strength:             4

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: American Cream Draft

Breed Spotlight: American Cream Draft

American Cream Draft

The only American draft breed still in existence, the American Cream Draft came to Astranar as part of a breeding program to help increase its numbers and chances to continue survival. It is one of the options for the player to purchase a draft horse, though it isn’t available in the same district that supplies that quest.

Primarily descended from a mare named Old Granny who consistently threw foals who looked like her that 98% of the breed can trace their lineage back to, the American Cream Draft is famous for their coats, named “champagne gold” or “gold champagne” depending on who you talk to, passed on by the champagne gene in sorrel or chestnut horses. Refined heads that are flat, rather than concave or convex, wide chests, and strong, well-proportioned builds are other hallmarks. They are regarded as sure-footed horses that are eager to please, making them excellent horses for first-time draft owners.

Cream 1

The Great Depression in America and the industrialization of farming threatened this breed’s survival, however numerous breeding programs have worked to keep the breed alive and are working to increase the numbers Astranar, always one to jump at the chance for breed conservation, eagerly volunteered to help programs with building up bloodlines. With their strong and hardy natures, they also listen to directions well, letting them do well at show jumping and also helping with the forestry in Sphalerite District.

Cream 3

Cream 2

Breed Characteristics:
American Cream Drafts come in limited colors by nature of the breed. They only come in light, medium, and dark champagne, though the occasional rare sorrel (red with blonde mane and tail) may appear. Unlike with other breeds, paints aren’t likely to occur, but other markings are still welcome.

Starting Stats: *
Speed:                    2                                              Discipline:       4
Endurance:         4                                               Agility:             2
Strength:             5

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”

Breed Spotlight: Chincoteague Pony

Breed Spotlight: Chincoteague Pony

Chincoteague Pony

A hardy breed of survivors descended according to local legend from shipwrecked Spanish horses, the Chincoteague pony is the hardiest of the ponies available in Astranar. One of the quests in game does provide coin to buy a pony before you continue! Will you pick the Chincoteague?

The wild horses and horses raised in care from breeders are a little different in terms of size, but for sake of our poor coders, they are still very much being counted as ponies. Of sound, sturdy build with straight legs and broad body, their noted for a straight or concave facial profile and broad forehead. An intelligent breed, they very much have minds of their own and their own personality. They can get a bit spunky if they have other plans, but they are also eager workers who want to please.

Chinco 1

While the Chincoteague penning, swims, and auctions still take place as part of population control, to continue that goal and to help with genetic diversity, breed books were established in the U.S. and through careful negotiation (and maybe a pirate or two), Astranar as well. Astranar very carefully regulates their own breeding stables to make sure everything remains healthy. With their hardy natures, they do well as endurance horses, but they are very nimble which suits them well to the agility and pony events in Ruby District. They can also be trained to pull a small trap, buggy, or cart.

Chinco 2

Breed Characteristics:
Chincoteague ponies come in several colors, including sorrel (red with blonde mane for Mystic Rider purposes), chestnut (red with red mane for Mystic Rider purposes), bay, brown, buckskin, palomino, black, and grey. While paint coats are highly prized due to the book series that popularized this breed, they are also more expensive even in Astranar since the graying gene is still present.

Starting Stats: *
Speed:                    1                                              Discipline:       2
Endurance:         5                                               Agility:             4
Strength:             3

* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”