We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Sapphire, where Ether magic brings out the power of the celestial in all.
A twisting hill land of grasses and sand that is close enough to the Highwind Desert to affect the local climate, Sapphire is on the northeast side of the country up against the foot of the Whistlebacks, and sharing a border with the Ruby, Emerald, and Amethyst districts. Southern Spain was the inspiration for this district of Astranar (which makes sense considering the location of the equator for both countries). With tall, gleaming white buildings set in mazes among hills and winding dirt roads, Sapphire seems a lot more sparse than it is, with a rich history and ancient runes that hint at the past for Astranar. Of course, if they can be found is the trick there, since some of those ruins are quite out of the way.
The nobility find Sapphire a welcome change of pace, and so there’s a heavy collection of them around. Some are lords, there’s a count and a local knight… Why so many flock can also be nailed down to the “exiled” prince, Sebastian, who makes his home at his family’s estate in Sapphire. Why he was removed from the line of succession is a mystery that the royal family has kept private… Some of the lords may also be by because Sapphire has a large bull fighting arena. (For those who have read Emerald‘s entry, you can imagine how big of a problem that can be!) Fashion in Sapphire is just a bit kooky–steampunk is the name of a game, perhaps as a nod towards formality for the gentry?
With all the grassland hills and valleys, horses that do well on the straight and on dusty terrain are best suited to Sapphire. Good thing they have the breed books for Arabians and Barbs! In addition, they have the Hackney Horse for those who might be more inclined to their high speed trotting and delicate lines. The racing specialty around these parts is the straightforward flat race, though of course nothing is ever that simple, right?
Ether magic resonates with So on the solfege scale. Ether is magic of the spirit, and in many ways is closer to “traditional” forms of magic. Those of the Ether don’t really take the beaten path, as they serve as bridges between Earth, the heavens, the spirit, and the body, though they value safety with their independence. They are deep thinkers who can often be found holed up in a lab of some sort. On the small scale, Ether magic can tolerate dualities, like hot and cold, have higher endurance of thirst, fatigue, or hunger, or converse/interact with spirits or ghosts. On the large scale, it is the power of alchemy, changing one element for another among other things, and space magic. Be careful not to form a baby star in the backyard!
If you’re following Ginny’s twitter blog, you’ll know that all of the districts, including Sapphire, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Sapphire mentors depend on which side the main character chooses. If they go with the Light, they will look to Minna Opuswright (profile pending), and if they go with the Shadow, they have options: Veronica Highflute (profile pending) and Varteni Heatforte (profile pending).