Light or Shadow: Which Faction Do You Choose?

Light or Shadow: Which Faction Do You Choose?

One of the issues with MMORPGs is that the story can often feel railroaded or set in stone as a player goes through the game. No matter what type of profession they are or race, they end up playing the same story. MMORPGs aren’t at the point yet of, say, Detroit Become Human, where every option creates a myriad of other options and endings. However, Mystic Riders has a couple ideas in mind to allow the player to have more ‘control’ over their adventure.

One of these is our faction system.

In Mystic Riders, there are two groups of magical riders; the Light Riders, and the Shadow Riders. They’re at odds with each other and don’t know how to get along. The Light Riders control the mastery of the elements and some say thought itself, while the Shadow Riders control things such as petrification and decay, and they’re rumored to control fear and nightmares.

Why there are two factions is something of a mystery. Once upon a time, there didn’t seem to be Light or Shadow magicians at all. There were simply magicians. No one knows what happened. Now, it is what it is, and the Light Riders and Shadow Riders vie for control of the Mirror World.

Nobody is sure what would happen if one side gained more control of the other, though both sides are determined to try.

During the game, the player will be given choices on what side they want to be part of: the Light or the Shadow. And from that point on in the story, they will experience different story quests as they proceed in the game (until they’re prompted on whether or not they want to switch sides again). The player is allowed to choose and decide their own motivations for doing so. Do they really believe one faction is better than the other? Maybe they’re a spy?

On top of having different story quests, each side will have different areas of the Mirror World that they can enter and exit safely. A Light Rider better be stealthy and quick if they want to enter an area of the Mirror World controlled by the Shadow. If not, they’ll have to hope they can race back home without being caught. The vice versa is also true.

The appearance of the “My Glade,” the Mirror World section of the “My Farm,” will also change depending on whether or not the player is a Light Rider or a Shadow Rider. And when the player has enough experience to open up a gate to a Mirror World town, what town they have will depend on which faction they’re part of.

Of course, it is a horse game so there are different special magical horses for Light Riders and for Shadow Riders. In Astranar, there are whispers of unicorns and pegasi if you can enter the Mirror World and win their trust. However, white unicorns only come to riders of the Light, and dark unicorns are attracted to riders of the Shadow. The same can be said of the pegasi. White, pastels, and true colors love Light Riders. While black, greys, and muted colors adore Shadow Riders.

While there are other magical horses, one doesn’t truly care about alignment and a couple only come around a very special lucky holiday.

There is also one special pet for each faction. Light Riders can keep rabbits of all varities for pets. While Shadow Riders can keep certain species of the weasel family including weasels, stoats, ferrets, mink, and pine martens. These pets ride along in the saddle bag, can be held by the player, or run along after the player while they’re walking. And if the player has more than one pet, they stay at the “My Farm/My Stable.”

Each faction has their own special equipment and gear for horses and humans alike. For those in the know, wearing these special styles can hint what side you’re on or have been on in the past.

Hopefully, by adding factions to the game and giving them different rewards will encourage replayability and give the player more freedom and customization in how they choose the play their story and craft their own adventure.

Mystic Riders: The Proposed MMORPG

Mystic Riders: The Proposed MMORPG

There are certain features in MMORPGs that are considered standard and no longer optional (unlike back in 2006). If you want your MMO to be a full AAA type product, you can’t skip on these features. It’s more than having a full story (and in a combat MMO it’s having a good combat and PvP system). So, here in brief are some of the features we want Mystic Riders to have.

A Mount System.

Mystic Riders is a horse themed MMO focused on story. We have to have mounts for our players. These will be horses based upon real world horses, and horses that are completely magical! We want the horses to come in three types: ponies, regular warmbloods, and draft horses. The horses would come in different coat colors and each breed would have their own set of basic statistics based upon what their breed is well known for doing because we have skill system.

The Skill System.

The Skill System as it pertains to horses is the type of rider your player character can be. There are four horse based skills that correspond with different racing type minigames. Your player can be a dressage rider, a western rider, a showjumper, or a jockey type. Or, they can balance their stats to be an all around rider. As they player gains levels they will get points to put towards skills and be able to customize their character and story.

There are also different skills that go with a crafting and farming system.

Crafting and Farming System

We want the players to have the ability to make and customize their own items in the game. Different items would have different stats and would be available for different seasons. (You don’t want to wear a summer blouse in the winter!) The player could use these items to decorate their house and some items would only be available to different factions or professions.

Housing System

In a housing system, or as we call it in Mystic Riders, My Farm/My Stable, the player has control over customizing and growing their own little farm area. They have a house, rooms inside the house dedicated to different types of crafts, and a stable to house their horses. The more they learn, the bigger their stable and house will be, the more animals and gardens they’ll have, and thus the more horses they can own.

Factions System

The players have to make a choice in the game, what type of magic are they using. Are they Light Riders or are they Shadow Riders? There are exclusive items, horses, and pets to each faction. And they can only learn the magic of light or shadow depending on which faction they choose.

Magic System

There are two types of magic in Astranar, Light Magic, the magic of the elements and thought itself, and Shadow Magic, the magic of decay, disease, and depression. (Death keeps out of this.) Once the player advances beyond basic magic in the tutorial, they can learn spells associated with their faction and depending on what area of Astranar they are in.

Professions System

Once the players reach the capital zone of the Diamond District, they can choose a job. These jobs come with extra quests and more items that they can buy, craft, or grow.

Reputation System

As the player goes through the story they will be given options on how to respond to the different quests. How they respond will affect the NPCs and their groups view of the player, thus earning them reputation. If they don’t earn enough reputation with a certain group to advance that story, they will be given ‘catch up’ type story quests to get enough to proceed.

Pets

In Mystic Riders, we want the players to be able to own one or more several cuddly pets. They can keep their extra pets at the My Farm.

Map

We have several plans for the map. We want our map to be a 3D style Google earth map with the options of having a Randy McNally style roadmap to go over it. That way the player can zoom in and zoom out of the map and be able to find directions to where they are going if it is hidden by ‘fog of war’ because they haven’t explored the area yet.

We also want to have free map travel from train junction points that once the player discovers them, they can travel between them instantly and for no in game money. These train stations are manned by the Station Master Cats. You may feed the kitty, pet the kitty, or take the train.

Riding Clubs

In the game, the players will be able to form their own riding clubs. In their riding clubs, they can have club gear and equipment, their own club house, and do club events as well as participating in club vs. club racing and eventing PvP.

Player Versus Player

PvP in Mystic Riders is completely optional. All group races and championship style events are up to the discretion of the player whether or not they want to participate. PvP can include races against your friends in groups. Or racing in large championships that you can only enter once you’ve beaten the racing story line of your area and are a “champion.”

Chat System

In the game there will be a chat system for players to be able to talk to each other. The Chat system will be locked for players under the age of thirteen. We hope to have a system in place where if you try to use a word that would be censored, it will turn red and you won’t be able to send the chat without changing the word. This will help with compliance with acts such as COPPA.

There is one system that we won’t be implementing into the game and that is an in game player economy. Players will be able to sell items to NPCs but they won’t be able to sell them to each other. As this is one of the  most tricky systems to work into a huge game, and is one of the most easily abused, we don’t want to get into it.

These are a good many of the different systems that we have hopes to implement in Mystic Riders MMO, along with our mini-games, in order to make it an enjoyable and fully realized gaming experience.

You are the Hero

You are the Hero

In Mystic Riders, your player character is the hero of the story. It’s your journey and you are the star. The story pillar for the game is “growing up.” And we want you to feel like you’re in charge of the story and what you do matters. We want you to be the star. So, we’ve come up with some game mechanics and story elements in order to customize your journey.

Character creation in Mystic Riders is more than about customizing your avatar and your magical color changing horse. It’s about choosing the best starting magic for your character. The quiz will help decide what district, your first racing skill type, what type of magic your character has, and other cool things like if you live in a dorm room, a tiny cabin, or in a tree house while at camp. (You can choose if this carries over to your farm and stable or not.)

There are seven different magic types in Astranar (and the elusive eighth type, Harmony) and each district specializes in a different magic. Each district is a different chapter in the story that can be played in any order depending on what type of magic you want to learn next. Because story wise, your character is the next wielder of Harmony magic, the first in centuries.

Helping you on your journey are the mentors of each district. Your mentors are only a year or so older than your character, and can only wield one type of magic. They came to Argentum the year before and earned their spots in the Royal Riding Academy. If you get into a great deal of trouble, they can help you out. Maybe. If you get into too deep of trouble, you’d need someone with a great deal of magic experience, like Headmistress Thyme to get you out of a jam.

There are choices to be made all through the game.

After customizing your character and choosing a district with it’s racing skill tracks, there are other skills to be learned such as crafting and arts. Learning different skills in the game like hiking or gardening will help in your journey to discover Astranar’s secrets. And being able to make clothes and equipment not only will allow you to outfit yourself in better gear, but earn some extra coins along the way. The more skilled you are, the better things you can make and the harder obstacles you can take on.

When you level up your character and your horse, we want you to have the ability to customize your stats to what you feel is important. There is going to be a certain amount of strategy in choosing where to put your stats to be the most effective depending on where you are in the game. Not every horse is going to be the fastest horse or the most agile or most disciplined. Different horses are good at different things.

Answering questions is going to affect how your story proceeds and how characters in the game perceive you as a person. You want to put your best foot forward. How much effort you put into completing your goals in the game is going to reflect on the skills and abilities that you have and how good you are at them.

There are factions to choose. Do you want to control the power of nature, create illusion, and read minds? Or do you want to explore the natures of rot and decay and the nightmares of others? It’s up to you. Each of these factions will alter your story. And give you access to different areas, equipment, and gear. Depending on if you choose to be in the Light or Shadow Faction, there are specific pets and horses you can get that are exclusive to those factions.

As you progress in the game, you’ll be given an opportunity to take the first steps in a profession. Do you want to be a jockey? Entertain the masses like Rose Neptuna? Or even explore the far reaches of Astranar searching out secrets? Professions will give you special quests, extra items, and access to special areas.

Most importantly to us is that the story is about your character as the heroine who is there to train and learn the secrets of Astranar and Argentum in order to make the Light and Shadow Magic of the world harmonize again.