American Quarter Horse
Named for their famed status in running quarter-mile races in the American Mid-West and Western frontiers, several breed books have started in Astranar to bring this fast-stepping horse into the fold. They are considered a secondary horse, meaning in order to own one, the player will have to spend real-world funds in addition to the purchase price of the game.
With small, refined heads, and broad hindquarters, the American Quarter Horse has a compact, powerful frame meant for short bursts of energy. While not the tallest horse, they aren’t ponies either. Most have calm, even temperaments and are a pleasure to work with. Others can get a sticker under their blanket and be a grump, but they’ll get the job done, and some can be as timid as deer and need some gentle convincing. It all depends on the horse! Their ears and faces are very good at conveying their personalities, worming their way into riders’ hearts.
The breed books that predominantly came over to Astranar are of the “racing” variety of AQH rather than the working ranch variety, meaning that they are fast in short bursts, rather than being wired to chase cows all day. They are still good cattle horses, they just aren’t the famed “cow-minded” like some of the breed are known for. Astranar just isn’t big enough for those kinds of ranches, and those horses aren’t always the safest for young riders as they are very job-oriented. But the ability to chase after cattle so well is part of what makes the AQH particularly well suited for the agility racing of Ruby District.
Breed Characteristics:
AQH come in several colors, including sorrel (red with blonde mane for Mystic Rider purposes), chestnut (red with red mane for Mystic Rider purposes), bay, brown, buckskin, palomino, black, and grey. In Astranar, there aren’t separate breed books between American Quarter Horses and American Paints, so all manners of white markings are acceptable.
Starting Stats: *
Speed: 4 Discipline: 3
Endurance: 2 Agility: 5
Strength: 2
* Note, these numbers aren’t set in stone. They are Becca’s way of trying to reduce her knowledge/research of breeds and their particular skills and traits into numbers so when animators and programmers have to look at these horses, they can go, “Oh, this horse can’t turn worth beans but this one can on a dime, noted!”