The Mysteries of Diamond District

The Mysteries of Diamond District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing our final district, Diamond, where the mystery of Harmony magic haunts all of Astranar.

(Note: Diamond can only be accessed after the player completes one of the other seven districts, and the main character [MC] will need to return to it after each district before they can move on to the next because each district unlocks more story within Diamond.)

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Set on the coastline and towards the middle of Astranar, Diamond shares its borders with Morganite, Citrine, and Ruby. Ginny used different cities and boardwalks to pull together for Diamond from all over Europe. While there are outlying villages and stables, the biggest (and only really big) city in Diamond is the capital, which over time has absorbed a few other larger towns to form six wards within the city. Don’t think all the green is gone, however. There are plenty of open fields to run through, though the grounds and woods are probably much more manicured than anywhere else, and make sure the MC doesn’t stumble on private property! There’s a lot of nobility in the capital for government purposes, so there’s a possibility…

With a beach and boardwalk, the capital is an even mix between casual tourism and the elegant prestige of the nobility and royals, all depending on which ward the MC is in. The capital is also home to both elite riding schools of Astranar: the Royal Riding Academy and Astranar Equestrian Federation Preparatory School. One of the two schools actually uses the Old Palace, the original palace of Astranar for the royal family and other key figures. While both used to be housed together, as the school grew, the royal family moved their seat of government and themselves over to the New Palace, making everyone much more comfortable. The fashion of the capital is a blend of seaside apparel, school clothing (or at least what Morganite hasn’t claimed), and formal wear, but the player can find a little bit of everything as many fashion designers have stores, either in the mall or in the base of a famous hotel!

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While there aren’t any specific races in Diamond District, there are horses. High bred and highly trained, these are horses of the nobility and they have the paperwork to prove it. Friesian, Lipizan (or as we know them in America, Lipizzaner), and English Thoroughbred are the three types of horses the player can find here. Each of them has a different type (or types!) of race they do well in, so it’s a great place to pick up a spare horse if the stats are off before going into a new district. However, these are all considered extra horses, so the player will have to pay out of pocket for them.

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Not a lot is known about Harmony magic. It requires a very special person to use it, and they are very rare. While a Light magic rider is skilled with one element very strongly, a Shadow magic rider is skilled in two side-by-side elements. With Harmony riders? They have skill in many elements. It’s the first sign to look for in a Harmony user, and since they can need training in all the schools, it takes a while for them to be able to access their own spells! Now if only they knew what that one spell was…

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Diamond, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! Unlike the other districts, Diamond is probably not as obvious with its clues. Also unlike the other districts, there are no specific mentors tied to Diamond! Instead, Diamond is a meeting place where the MC can run into several different mentors all in one place, and each time the player finishes a new district, there’s more people available in Diamond for the MC to meet.

Tumbling Down in Amethyst District

Tumbling Down in Amethyst District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Amethyst, where Consciousness magic is the end-all be-all.

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Set in the very center of Argentum, Amethyst is mostly mountainous and bordered by Sphalerite, Ruby, and Emerald, as well as both Zablana and Nospos. Ginny used the Swiss Alps as inspiration for Amethyst, looking for ways to situate towns and farms into the mountain side that goes vertical more than it does horizontal. With pocket valleys creating ideal places for villages and high steeps covered in snow for the rest, Amethyst is great for everyone who enjoys their snow year round.

In addition to the villages and high hills that lead into Ruby, Amethyst is home to winter sports of all varieties, particularly ice skating. In fact, a huge Olympic-sized facility has been built in Amethyst to try and attract ice skaters of all types. With all those twisting roads, though, travel can get tricky and there’s always someone who is in need of rescue. Perhaps as a nod to the home of winter weather, Russia, there is a definite imperial/military inspired style in Amethyst.

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With all those mountains and the specialty of dressage, the main character (MC) might need a new horse. While Amethyst doesn’t provide the player any funds for new horses, there are some to take a look at if they don’t mind spending some of their own cash. The Vyatka and the Akale-Teke are horses built for extreme weather and elegant looks, both being considered rare breeds. If something a little more solid is the MC’s speed, there is also the Orlov Trotter for consideration.

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Consciousness magic resonates with Ti on the solfege scale. Consciousness is magic of the mind and will, with many of its abilities similar to that of psychic abilities. Magicians of Consciousness will push their minds and their bodies as hard as they can to achieve their goals. While they are usually empathetic enough to pick up other’s emotions and maybe manipulate them, they aren’t as wise to their own feelings and can come across as a little cold. On the small scale, Consciousness magic is telekinesis and emotions or thought sensing, relying on the environment or others as well as their own will. On the large scale, it can grant its users knowledge of the past, the present, or the future, and even allow for astral projection. However, the MC has to be careful about going too far from their body or into time–they don’t play fair–and if they push themselves too far, they’ll get a nasty headache for their troubles.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Amethyst, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Amethyst mentors depend on which side the player chooses. If they go with the Light, the MC will look to Isidora Silvertreble (profile pending), and if they go with the Shadow, they have options: Vivian Streetbeat (profile pending) and Victoria Blackpiano (profile pending).

Shine a Light in Morganite!

Shine a Light in Morganite!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Morganite, where Prism magic shines.

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A combination of lush beaches, sweeping fields with craggy water ways, and one very boggy marsh, Morganite is on the southwest side of the country on the coast on the border with Nospos, and it is also surrounded by Sphalerite, Ruby, and Diamond districts. With input from Becca, Ginny looked to southern France for imagery for Morganite. Fields of lavender are home to wild horses, the big bulls needed for Sapphire, and wineries. There are bits of French charm around every corner or stream.

Unfortunately, all that water historically leads to problems in the spring and summer, as the influx of rain can cause flooding. The locals are used to it, but preparations still have to made. Equally unfortunately, the local nobility, in particular the baroness, and the local higher class merchants aren’t seeing eye to eye. (Beware of sandwich jokes, there’s hidden meaning around here…) The only help for all of this? An elderly knight, tucked away in his tower among the marshes. If only the main character (MC) could reach him, they might be able to get everything ready on time! Despite the weather, the atmosphere of the hamlets and the beaches have brought out the classically cute style in terms of fashion.

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Seeing as how there is a huge marsh to deal with, the MC is going to need a second horse if they hope to navigate it. Morganite is home to the special quest that gains the player in-game currency to purchase a draft horse. If the player only unlocked Morganite at that time, the MC’s option is the Percheon. In addition, the area’s specialty is show jumping, but there are a handful of ranches that raise cattle or horses, so a good all-around horse in the Selle Francais is available. And considering how adorable the rest of the district is, of course there’s a pony running around: the Welsh pony, specifically.

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Prism magic resonates with La on the solfege scale. Prism is magic of the light, literally, and is the definition of jack of all trades, master of none in terms of spell range. If a person aligns with Prism magic, they tend to be very transparent, but watch out because that doesn’t mean there aren’t hidden depths. They are the definition of optimism, and always see the best in others–even where others can’t. On the small scale, Prism magic summons light–from that of the stars, the sun, or the moon, or in different colors with each color being capable of a different thing. On the large scale, it is the power of illusions, making the mind believe something is there that isn’t or appearing different. It’s very handy for some quick costume changes! However, perhaps to balance it’s versatility and stable nature, very little Prism magic directly impacts reality.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Morganite, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Morganite mentors depend on which side the player chooses. If they go with the Light, MCs will look to Charlotte Mistwaltz (profile pending), and if they go with the Shadow, they have options: Vanessa Ribbonmelody (profile pending) and Victoria Blackpiano (profile pending).

Gears Are Turning in Sapphire

Gears Are Turning in Sapphire

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Sapphire, where Ether magic brings out the power of the celestial in all.

A twisting hill land of grasses and sand that is close enough to the Highwind Desert to affect the local climate, Sapphire is on the northeast side of the country up against the foot of the Whistlebacks, and sharing a border with the Ruby, Emerald, and Amethyst districts. Southern Spain was the inspiration for this district of Astranar (which makes sense considering the location of the equator for both countries). With tall, gleaming white buildings set in mazes among hills and winding dirt roads, Sapphire seems a lot more sparse than it is, with a rich history and ancient runes that hint at the past for Astranar. Of course, if they can be found is the trick there, since some of those ruins are quite out of the way.

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The nobility find Sapphire a welcome change of pace, and so there’s a heavy collection of them around. Some are lords, there’s a count and a local knight… Why so many flock can also be nailed down to the “exiled” prince, Sebastian, who makes his home at his family’s estate in Sapphire. Why he was removed from the line of succession is a mystery that the royal family has kept private… Some of the lords may also be by because Sapphire has a large bull fighting arena. (For those who have read Emerald‘s entry, you can imagine how big of a problem that can be!) Fashion in Sapphire is just a bit kooky–steampunk is the name of a game, perhaps as a nod towards formality for the gentry?

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With all the grassland hills and valleys, horses that do well on the straight and on dusty terrain are best suited to Sapphire. Good thing they have the breed books for Arabians and Barbs! In addition, they have the Hackney Horse for those who might be more inclined to their high speed trotting and delicate lines. The racing specialty around these parts is the straightforward flat race, though of course nothing is ever that simple, right?

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Ether magic resonates with So on the solfege scale. Ether is magic of the spirit, and in many ways is closer to “traditional” forms of magic. Those of the Ether don’t really take the beaten path, as they serve as bridges between Earth, the heavens, the spirit, and the body, though they value safety with their independence. They are deep thinkers who can often be found holed up in a lab of some sort. On the small scale, Ether magic can tolerate dualities, like hot and cold, have higher endurance of thirst, fatigue, or hunger, or converse/interact with spirits or ghosts. On the large scale, it is the power of alchemy, changing one element for another among other things, and space magic. Be careful not to form a baby star in the backyard!

If you’re following Ginny’s twitter blog, you’ll know that all of the districts, including Sapphire, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Sapphire mentors depend on which side the main character chooses. If they go with the Light, they will look to Minna Opuswright (profile pending), and if they go with the Shadow, they have options: Veronica Highflute (profile pending) and Varteni Heatforte (profile pending).

Emerald District, Here Us Roar!

Emerald District, Here Us Roar!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Emerald (no wizards or tin men here, though lions, hmmm), where Air magic inspires action.

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The closest thing to a tropical jungle that Astranar has, with lush greenery and a mangrove forest, Emerald is on the northeast side of the country up against the low point of the Whistlebacks and the coast, and sharing a border with the Ruby, Sapphire, and Citrine districts. Ginny looked to the interior of Puerto Rico for how the district shaped up. The forests are one aspect, covering hills and low mountains, parting to show some bits of green land and lakes. There are also underground caves of beautiful stone. Emerald is home to the Astranar Zoo, which was recently purchased by a well-intentioned conservationist, and is home to several crazy species.

The mountains and forest are dense enough to prevent an invasion, so there are no knights in Emerald, but there are a handful of nobility, with a count helping organize the four local lords, who do a fast pace in trade of the tropical crops that can only be found in Emerald. This is slightly problematic because there is a strong eco-savvy movement in Emerald that detests “stealing from nature.” They set the tone for the fashion, which is fairly bohemian in style as they work to inspire lack of waste.

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Sometimes to get where the main character (MC) are going among the dense trees and water, they need to be in the saddle a long time. And with space at a premium, smaller arenas are for the best. As a result, the district specialty is dressage, and the local horses are a mix. For those who favor tradition, there’s the Andalusian and Persano. However, if the player would prefer something a little different, there is a South American horse who is actually an ambler rather than the usual trotting style: the Paso Fino.

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Air magic resonates with Fa on the solfege scale. A bridge between fire and water, air is the path to goals, though it may jump around from time to time. Air magicians are intellectuals who seek wisdom…they just may be all over the place trying to find it. They are good at helping ease conflict between friends by talking it out. On the small scale, Air magic can summon a fresh breeze or help the MC see or hear something from far away. On the large scale, it can be a summon special types of wind, changing it from direction to properties, and manipulate the weather. Of course, if the MC brings a cyclone down on everyone’s head’s, they’ll have a lot to answer for!

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Emerald, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Emerald mentors depend on which side the player chooses. If they go with the Light, the MC will look to Elena Treeharmony (profile pending), and if they go with the Shadow, the MC has options: Victoria Blackpiano (profile pending) and Varteni Heatforte (profile pending).

Skip Over to Citrine District

Skip Over to Citrine District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Citrine (the gemstone, not citrus fruits), where Fire magic sparks the imaginations.

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Continuing the hill country with a few plains mixed in instead of forests and gorges, Citrine is on the southeast side of the country with coastline, and sharing a border with the Diamond, Ruby, and Sapphire districts. The point of inspiration from Ginny was Scotland. Not just the moors, but also the lochs and woods rather than full forests. While water isn’t as plentiful here as it was in Ruby, there are a few stand-alone lakes and streams. The grasslands of the moors seem to stretch on and on at times, with hidden hills creating surprises around corners. There is some hard pebble type beach shores, but a good portion of the coastline is also jagged rocks and steep cliffs.

With the sweeping plains of grass, most of the “farming” that happens is that of animal husbandry, though some grow grains or nightshade variants like potatoes and eggplant. A wildcat sanctuary is kept among the hills, where a wide variety of big and small species of wild cats have a safe place to live and education on conservation can occur. They even have a traveling group that rarely has orphaned kittens they could use some help raising. The coast is home to plenty of fisherman who scour the sea for bountiful seafood, while the vineyard does its best to compete with the other districts.

The local nobility is small, with their presence not being felt much. A count, a baron, and a few lords and a knight, they could use a reminder on how to socialize with each other and with the populace. Perhaps because of having lots of space, perhaps because Citrine is so close to Diamond District, but no matter the reason, Citrine has plenty of flourishing dance studios and other types of training that performers dream of. It fits with the creativity and passion that is used to combat the sameness of the view and weather. The fashion reflects this, with some hip-hop inspired styling that somehow manages to make it work with the gothic aesthetic.

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Sweep hills of grass are great for not only cattle, but horses. Specifically flat-style racing, which is all about speed and endurance. The horses that are collected here reflect the more tumbling sides of speed. The Brumby, the Camargue horse, and the New Forest pony all make their homes here (or rather, their breeders do), and they are sure-footed to help if the main character (MC) needs a new horse for speeding through the flats. Please note, the expectation is that the game will provide the player with funds for two extra horses in addition to the initial horse, one of which includes a pony. This is not the district that supplies the player with the credits for purchasing one.

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Fire magic resonates with Mi on the solfege scale. It’s all about the creative energy and passion for life. Fire-inclined people are energetic, brave, and vivacious, with personality just oozing out of them. They can’t help but show their creative personalities, being very assertive and strong in themselves. On the small scale, Fire magic can light a candle or a campfire, making a matchbox or tinder a theoretical exercise. On the large scale, it can be a purifying force, as well as provide inspiration depending on the spell. The downside is that an irresponsible or out of control spell can lead to a raging forest or grassland fire faster than you can sneeze.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Citrine, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Citrine mentors depend on which side the player chooses. If they go with the Light, the MC will look to Vivienne Streetbeats (profile pending), and if they go with the Shadow, the MC has options: Vivian Streetbeats (profile pending) and Veronica Highflute (profile pending).

Take a Hike in Sphalerite!

Take a Hike in Sphalerite!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Sphalerite (yes, that’s an actual gemstone), where Water magic is the all-the-rage.

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With gentle hills, some low-level mountains, and deep forests, Sphalerite is on the northwest side of the country, sharing a border with the country of Nospos, and the Morganite, Amethyst, and Ruby districts. The inspiration for this district was the Black Forest of Germany and the surrounding countryside, with a little of the Bavarian Forest. The further north-northwest the player gets, closer to the Whistleback Mountains, the more the terrain is mountainous like the bits of the Alps that Germany lays claim to. Whereas the further south the player goes, the countryside is more like hills covered with thick trees, from evergreen pines to oaks and elms. It is also home to the highest number of castles, though many are no longer home to the nobility.

In addition to the plethora of castles, Sphalerite has a deer sanctuary, home to several species of deer from both Astranar and other countries. It serves as an education platform on environmental stability and invasive species. (Because red deer and sika deer have taken over every area they are in, and let’s not mention Yellowstone Park in America before the wolves were reintroduced…) Because of the plentiful forests, many craftspeople come to take part in the forestry industry that the local lords are very careful not to take too much of the trees at any one time. Speaking of nobility, the local higher ranked baron and duke are a bit…stuck in the past. Unfortunately, they are being dragged into the future kicking and screaming. The fashion of the district reflects its ties to the past, with a retro flare from the 1950’s.

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Once again, I’ll get to what most players actually want to know about. With the flourishing forestry industry, the extra horses available in Sphalerite are heavier, with strength for pulling, though these breeds are also featured in show jumping, the district specialty. If the main character (MC) are coming in from a different racing district and the player would rather buy a new horse than try and adjust any of their current horses to show jumping, American Cream Draft, the Black Forest Horse, and Vanner horse breeders sell some of their stock to players. While the player will get credits for a draft horse through the course of the game, Sphalerite is not the district with that quest. Once the MC has one in their stable, however, special quests unlock.

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Water magic resonates with Re on the solfege scale. If Earth is the base, than Water is the flow that pushes and pulls you where you need to go in its own time. Those who are in touch with Water are also in touch with their dreams and their feelings, sometimes coming off as a little moody, but a devoted friend regardless. They don’t see problems, due to them having no concept of boundaries, and can go anywhere in anyway to meet their goals. On the small scale, Water magic can summon water, or raise or lower the water level of a pond or stream. On the large scale, it is cleansing and healing magic, with regeneration possible, as well as a bit of scrying through the reflective surfaces of still pools. If the MC doesn’t keep a handle on it, however, it can cause avalanches, floods, and overall bad weather news that will ruin that picnic plan with their riding club!

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Sphalerite, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Sphalerite mentors depend on which side the player chooses. If they go with the Light, the MC will look to Kitty Sweetsong (profile pending), and if they go with the Shadow, the MC has options: Vanessa Ribbonmelody (profile pending) and Veronica Highflute (profile pending).

Ruby District, Watch Your Step!

Ruby District, Watch Your Step!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Ruby, where Earth magic reigns supreme.

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Known for their rolling hills and gorges, Ruby is the heart of Astranar–not quite literally, but it is in the center of the country and shares a border with just about everyone else. Creating it, Ginny was inspired by her childhood home of Upstate New York. The further north the player gets, closer to the Whistleback Mountains, the more the district resembles the Catskills (though Ginny will make the argument that they are still hills, just really steep ones. I’m from Oklahoma, I don’t have a horse in this race). Whereas the further south the player goes, the hills are still there, just less dramatic and more reminiscent of the Finger Lakes region. Those gorges are home to picturesque waterfalls that feed the rivers and lakes, watering the tall trees that cover the hills…at least, those that haven’t been “civilized” yet.

It is a favorite place for farmers and ranchers because of the plentiful graze, even if sometimes the sheep wonder off and have to be chased down. Dairy cows also make an appearance, and some vineyards. With all the plentiful supplies, it’s no wonder that craftspeople enjoy the district as well. The local nobility leaves… some… okay, a lot… to be desired, but we can deal with that right…? Well, hopefully. It’s just one count, how bad can it be? The other local lords are more farmers and landlords than real nobility, so they have the farm sense they were born with….right?! Maybe the fact the fashion has a noted punk/rebel edge isn’t a coincidence after all…

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Alright, I’ll get to what most players actually care about. Possibly because of all the ranches, maybe just because they are quirky, but either way, Ruby is the solace for Western riders in Astranar. Barrel racing, pole bending, shalom, and pony games, there is a wide variety to try, though some will be limited to the main character (MC) owning a pony in addition to the default magical horse. (Don’t at me, there’s a quest to earn you the necessary credits, or at least the majority of them if you are picky on color.)

Ruby is home to Chincoteague ponies in all varieties of coats that they come in. Also not to worry if the MC went to another district first so the default horse is geared more towards another style of riding either, because the Chincoteague isn’t alone in Ruby. American Quarter Horses (which can turn into American Paints with a few extra credits to add markings) and Tennessee Walking horses are also available for purchase, although because they are considered “extra” horses, purchasing of the initial game license doesn’t earn the player credits towards them.

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Earth magic resonates with Do on the solfege scale. It is the base, the anchor that holds you safely down. Those who resonate with Earth are down-to-earth personalities that value security and order, and they are very intense about getting it. They are very efficient, and a good person to have in your corner. On the small scale, Earth magic can speed up plant growth and making tilling the fields neatly easier. On the large scale, it can raise or lower the earth itself or effect magnetism. Of course, if the MC doesn’t stay in control of it, they could also cause a mudslide, which is not only dangerous, but is going to have a number of people mad at them for property damage.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Ruby, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Ruby mentors depend on which side the player chooses. If they go with the Light, the MC will look to Vesper Leilament (profile pending), and if they go with the Shadow, the MC has options: Vanessa Ribbonmelody (profile pending) and Vivian Streetbeats (profile pending).

So, Boarding Schools Are a Thing Here…

So, Boarding Schools Are a Thing Here…

(In our defense, boarding schools is at least one of my favorite tropes, I am endlessly amused by them if they are done right.)

One of the goals of the core game from the player standpoint is getting a scholarship to attend the Royal Riding Academy of Astranar. It is considered one of the most elite riding schools in the world, and for good reason! Besides giving its students a quality education, it always turns out quality riders. (And you know, witches technically, but that’s a whole ‘nother story.) So what’s up with this world-famous school?

Besides the collection of winners from the different districts and from the group competition at the end of the summer who win scholarships, other students are also able to attend, provided they can pass the entrance exam and pay the fees. Besides high-level academics, equestrian skills, and active recreational activities, the board also looks for what many think is an X factor for who will be allowed entry into the school. While you don’t have to have all three of the other requirements, you definitely have to have the mysterious factor that they look for. Some of the girls from camp make it in anyway, despite not winning the scholarship, and some locals also attend. It’s a bit of a hodge-podge of people, but that’s part of what makes the environment so much fun.

And for another thing, well, it takes place in a palace. Literally. The Old Palace, as it’s called, makes up a large portion of the campus, with sections being converted to classrooms, practice rooms, lounges, and dorms rather than the spaces they were previously, and the grounds being converted in some cases to courses and the stables deeply expanded. But some passages remain nearly inaccessible…except if the right person goes looking. Dating back to the same time period as medieval Europe, the palace was closed for a few decades after the new palace completed construction, which has not helped stop the rumors of ghosts at all.

(Don’t tell those stories to Lottie, though. She’ll go running to Ves, and that’s not someone the player wants on the main character [MC]’s tail.)

There is a uniform that you’ll see some of the characters modeling as we start to gather artwork, but the school does allow some personalization in the forms of accessories and hairstyles. Where the school gets a little quirky is for riding competitions–it’s easy to spot who the scholarship students and who are the normal students, because they get given specific colors to wear. Rather than the small clubs of friends you experience in the summer, the school has “official” clubs that are mandatory participation in at least one because they signify your equestrian training. They have dressage, show jumping, cross country, racing, endurance, agility, and all-around, with one member each being representation on the council that serves as the leadership for the competitions. At the end of last spring semester, Jim Westhorn and Lottie Mistwaltz were made President and Vice President, respectively, so you may see them away from their districts and around the school grounds trying to work out what they want to do this upcoming school year!

The mentors from the light side and the shadow side of the divide both attend the Royal Academy, and are happy to show the MC around when the new school year starts. Some other noted teachers include Mademoiselle Whistlesteel, the Russian ballet teacher who has a private dance studio in the city as well, Adelaide Gemstring, the French violinist who teaches all the music classes, and several industry specialist from the fashion world tend to poke their noses into the classes.

If the MC make it to the Academy though, don’t think they won’t have rivals outside the school. There’s a second boarding school, and their requirements are much more simple. They seek to excel at competition–test scores, media industries, but especially horsemanship. Sponsored by the Astranar Equestrian Federation, AEFPS (Astranar Equestrian Federation Preparatory School) is a school meant for those who want to succeed. They follow the rules to a t, just to prove that when they win, it’s because they are the best. (Now if only they would stop driving their horses into the ground to do it…)

Much like the Royal Academy, they have a uniform that is much more universally applied. To them, it doesn’t matter if you are there on scholarship or not. You are there to compete, not to work together as a team. Because of their federation ties, there is no magic in the curriculum here, so they don’t know what the MC or others are talking about in that regard (even if some of the members do have magic, they just have their heads too deep in the sand to see it). For them, it is all about placing at competition, and in fact they’ll even sabotage each other if it helps them. As a result, how well the school actually does in competition versus what they brag… Well, we’ll let the player be the judge.

Some notables who attend AEFPS? Well, Rose Neptuna can sometimes be seen walking around the Diamond district in their uniform, but actually confirming her attendance is nearly impossible, the same for her best friend, Loki Tenderlily. We can confirm that Hi-Fidelity is a recent graduate, and there are conversations about perhaps world violinist Renart Mistwaltz will come to teach a special class. And the player may have interest in knowing that the secret leader of the shadow rider mentors also attends…

Funny story, we were trying to decide if AEFPS was an all-girl school, and then realized two characters needed separated or there would be a dead body, so there are boys in both schools! We have a small collection of boys, but they make there presence known. Sometimes, loudly… Hopefully you’ll enjoy getting to poke around the schools and meeting the different people. (We promise not to make the MC attend any classes, lol.)

The Magic of Magical Holidays

The Magic of Magical Holidays

If there is something I love about MMOs, it’s holidays. (Becca can attest to how much I love holidays.) And Mystic Riders is no different. If you follow my twitter @Ginnyzero, you’ll find that I’ve been the last several months tweeting about different holidays. Astranar loves holidays as much as I do and they like to go all out with decorations, activities, and things to eat and things to collect!

There are a lot of holidays that we want to add to Mystic Riders. So many, that it may seem that holidays last all year long. All holiday quests are extras and don’t contribute to the main story line quest. They may reveal character relationships and surprises about important characters in Astranar.

Some holidays will require a little more experience and story progression than others. This is to preserve some of the story’s secrets before they’re revealed in the main story. As the year progresses, the character can jump into the holiday stories at any time as long as they have unlocked the necessary districts.

In Mystic Riders, we’ve decided to do things a little differently. Every holiday has quests, and these quests contribute to their own special holiday experience bar. Doing quests also rewards the player with holiday coupons to turn into holiday NPCs in order to get special clothes and decorations. Get enough holiday experience and there will be big rewards.

What type of holidays should the player expect in Astranar?

Christmas is one of Astranar’s favorite holidays. They have lights, huge trees, and big displays. Every district has their own holiday theme and each mentor of the district has been charged with setting things up. They need the main character (MC)’s help, stat! Santa also needs help. His suit has been destroyed. The elves are revolting. And he’s lost his naughty and nice list! On top of that, his horse and the reindeer don’t want to get along. His daughter wants to date. There is far too much to do. How the MC can fit this around decorating, parties, sleigh rides, and ice skating, she just doesn’t know!

After Christmas is Valentine’s and love is in the air. There are love notes and flowers to deliver. The carriage rides need to be arranged. Everyone has a special someone. But Valentine’s won’t go off as well as it could if Cupid doesn’t stop moping and make up to Psyche. Not that Psyche thinks she deserves him after hurting him so. She’s a bit silly and needs the player’s help to prove her worth.

Luck Day is all about rainbows and parades. Too bad the rainbows aren’t as vibrant as usual. What possibly could be wrong? Headmistress Thyme has a suspicion. It may or may not involve alicorns. Luck Day also celebrates the Deer Princess who came to Astranar to marry their prince long ago. Of course, no one told her there was a wedding in the offing! There’s a merry chase before the parade can begin.

The next huge festival is the Spring Festival to celebrate all the blooms in Astranar or at least eight of them. Each district is ready to outdo the other with huge flower displays and spring time decorations. It’d be nice though if the Easter Bunny hadn’t gone missing! Mother Goose won’t stop speaking in rhyming riddles. And Little Jack Horner is causing more trouble than he’s helping. His sister Jill is enthused with kittens who have mittens who keep chasing after mice. And Queen Katherine wants the MC’s help throwing a gender reveal party, but she won’t tell the MC who for! Is she having a baby?

Then is the Midsummer Festival and the wall between the regular world and the Mirror World is thin. It’s a time of portents and in the heavily agricultural Astranar, the Nokk, a water sprite that can turn into a kelpie, comes to make mischief. But somehow between the feasting and the bonfires, more than one maiden has fallen in love with him. Could there be a happy ending?

The next huge festival is Harvest and Halloween. Every district is celebrating the Harvest Bounty. The player needs Pumpkin Spice Magic to decorate the district! They need to go to Pumpkin Spice Mountain to learn how to make it. There’s going to be a barn raising and old fashioned ho down too. Plus, it wouldn’t be fall without hay rides! Things are going well until the Pumpkin Queen turns up with her Squash Ladies and other minions. She’s looking for Jack the Pumpkin King and it will be mischief until he’s found or at least caught. He’s having too much fun riding around with his Turnip Footmen holding his head up high in the air. Will things ever settle down with all these magical beings?

There are a couple other holidays that depend on the game’s opening schedule. Patriotism day will celebrate the founding of Astranar and be the birthday of the game. There’s to be a huge carnival and fireworks. As usual, there has to be a parade! Perhaps there will be cake?

Lastly, there’s Fashion Week. The Stylist Secret Service is ready to induct the MC into their ranks as a very junior member to make sure everything goes off without a hitch! The different designers of Astranar have all submitted fashion lines that have to be previewed, photographed, and of course, styled! There are so many things that can go wrong with all the huge personalities in the fashion world.

This is just a short overview of the ideas we have for extra holiday fun in Astranar to make the magic last a bit longer and the world feel more real. Don’t mind the fairies!