A Place of Your Own

A Place of Your Own

A large part of Mystic Riders involves the ability to grow and make your own items. And in order to do that, you need a place of your own to be able to grow your own ingredients or store things that you’ve foraged. Plus, you can’t keep all your horses at the camp forever. You need your own place and that is the My Farm/My Stable.

The My Farm/My Stable is available to players who buy a pass to leave the camp (or in essence, buy the game). Once they have a pass, the mentor of their camp will show them their own Farm and Stable and walk the player through choosing a set up for a Farm and Stable of their own.

The My Farm/My Stable exist in well, magic space. What the player needs to access their farm and stable is their magical key, and a special gate. When they put the key into the special gate, a portal appears to their bit of land in Astranar. They can either keep the key with them, or set it up in one of permanent gates on the map. (Going home to your stable is always a free transportation jump that doesn’t require using a train.)

The key to their farm and stable is a snow globe! (Snow globes are very magical in Astranar.) The player has the opportunity to customize their snow globe key by choosing one of the districts symbols for the middle and a color from the color palette. (These can always be changed later.)

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When the player drags and drops their key onto the gate for the first time, they’ll be prompted to choose a style of farm that they want. While the player won’t be able to choose the placement of the buildings on their farm, they’ll be able to choose whether or not they have a cottage or a tree house and about a half a dozen styles ranging from French Empire, Queen Anne, Modern Eco Victorian, and so on and so forth to choose from, and they can choose if they want stone or stucco or painted clapboard. There will also be decorations to make or buy so they can decorate to their heart’s content.

The player will also be prompted to name their My Farm/My Stable.

The player will start with a small 1 bedroom cottage, a stable with 3 stalls that looks like a country church without a steeple, and a patch of dirt. As they do quests around the districts, they’ll be able to upgrade and add buildings and animal enclosures to their farm. Some of the first quests after the player acquires their farm will be to fill the stalls of their stable with a draft horse and a pony!

For example, as a player does farming quests around the district, they’ll be able to upgrade their patch of dirt so it has less rocks, or they learn how to improve the soil, thus letting plants grow faster or yield more. By learning about animals from farmers and veterinarians, they can build enclosures for bunnies, chickens, and an animal pen for bigger animals like sheep, cows, alpaca, and goats. (This is going to depend on their crafting specialty what animals they find more important. A player that takes up doing clothing is more likely to have an alpaca over say a goat, unless the goat is a cashmere goat.)

Once the player goes to the Diamond District and learns about hot houses, they’ll be able to build a conservatory in their farm if they so desire. When they learn forging, they’ll be able to build a forge on their farm. And if they want a pony cart, they can build a building specifically to hold their pony cart.

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When they complete a quest to make friends or capture one of the fantasy horses in the mirror world, they’ll be able to open a gate to the mirror world from their farm to a magical glade. This magical glade will have a pavilion for them to take care of their magical horses, a garden, and enclosures for magical animals.

The My Farm/My Stable is intended as a place for the player to be able to continually improve as the game progresses. It is “their” space in the game to make it look the way they want. They can use the farm to grow plants in order not to have to buy them at the stores and as a place to keep extra inventory and pets. Lastly, the My Stable is a place for them to house the completely optional horses (outside one draft and one pony) they can collect in the game.

The Mysteries of Diamond District

The Mysteries of Diamond District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing our final district, Diamond, where the mystery of Harmony magic haunts all of Astranar.

(Note: Diamond can only be accessed after you complete one of the other seven districts, and you will need to return to it after each district before you can move on to the next because each district unlocks more story within Diamond.)

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Set on the coastline and towards the middle of Astranar, Diamond shares its borders with Morganite, Citrine, and Ruby. Ginny used different cities and boardwalks to pull together for Diamond from all over Europe. While there are outlying villages and stables, the biggest (and only really big) city in Diamond is the capital, which over time has absorbed a few other larger towns to form six parishes within the city. Don’t think all the green is gone, however. There are plenty of open fields to run through, though the grounds and woods are probably much more manicured than anywhere else, and make sure you don’t stumble on private property! There’s a lot of nobility in the capital for government purposes, so there’s a possibility…

With a beach and boardwalk, the capital is an even mix between casual tourism and the elegant prestige of the nobility and royals, all depending on which district you are in. The capital is also home to both elite riding schools of Astranar: the Royal Riding Academy and Astranar Equestrian Federation Preparatory School. One of the two schools actually uses the Old Palace, the original palace of Astranar for the royal family and other key figures. While both used to be housed together, as the school grew, the royal family moved their seat of government and themselves over to the New Palace, making everyone much more comfortable. The fashion of the capital is a blend of seaside apparel, school clothing (or at least what Morganite hasn’t claimed), and formal wear, but you can find a little bit of everything as many fashion designers have stores, either in the mall or in the base of a famous hotel!

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While there aren’t any specific races in Diamond District, there are horses. High bred and highly trained, these are horses of the nobility and they have the paperwork to prove it. Friesian, Lipizan (or as we know them in America, Lipizzaner), and English Thoroughbred are the three types of horses you can find here. Each of them has a different type (or types!) of race they do well in, so it’s a great place to pick up a spare horse if your stats are off before going into a new district. However, these are all considered extra horses, so you will have to pay out of pocket for them.

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Not a lot is known about Harmony magic. It requires a very special person to use it, and they are very rare. While a Light magic rider is skilled with one element very strongly, a Shadow magic rider is skilled in two side-by-side elements. With Harmony riders? They have skill in many elements. It’s the first sign to look for in a Harmony user, and since they can need training in all the schools, it takes a while for them to be able to access their own spells! Now if only they knew what that one spell was…

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Diamond, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! Unlike the other districts, Diamond is probably not as obvious with its clues. Also unlike the other districts, there are no specific mentors tied to Diamond! Instead, Diamond is a meeting place where you can run into several different mentors all in one place, and each time you finish a new district, there’s more people available in Diamond for you to meet.

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Tumbling Down in Amethyst District

Tumbling Down in Amethyst District

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Amethyst, where Consciousness magic is the end-all be-all.

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Set in the very center of Argentum, Amethyst is mostly mountainous and bordered by Sphalerite, Ruby, and Emerald, as well as both Zablana and Nospos. Ginny used the Swiss Alps as inspiration for Amethyst, looking for ways to situate towns and farms into the mountain side that goes vertical more than it does horizontal. With pocket valleys creating ideal places for villages and high steeps covered in snow for the rest, Amethyst is great for everyone who enjoys their snow year round.

In addition to the villages and high hills that lead into Ruby, Amethyst is home to winter sports of all varieties, particularly ice skating. In fact, a huge Olympic-sized facility has been built in Amethyst to try and attract ice skaters of all types. With all those twisting roads, though, travel can get tricky and there’s always someone who is in need of rescue. Perhaps as a nod to the home of winter weather, Russia, there is a definite imperial/military inspired style in Amethyst.

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With all those mountains and the specialty of dressage, you might need a new horse. While Amethyst doesn’t provide you any funds for new horses, there are some to take a look at if you don’t mind spending some of your own cash. The Vyatka and the Akale-Teke are horses built for extreme weather and elegant looks, both being considered rare breeds. If something a little more solid is your speed, there is also the Orlov Trotter for your consideration.

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Consciousness magic resonates with Ti on the solfege scale. Consciousness is magic of the mind and will, with many of its abilities similar to that of psychic abilities. Magicians of Consciousness will push their minds and their bodies as hard as they can to achieve their goals. While they are usually empathetic enough to pick up other’s emotions and maybe manipulate them, they aren’t as wise to their own feelings and can come across as a little cold. On the small scale, Consciousness magic is telekinesis and emotions or thought sensing, relying on the environment or others as well as their own will. On the large scale, it can grant its users knowledge of the past, the present, or the future, and even allow for astral projection. However, you have to be careful about going too far from your body or into time–they don’t play fair–and if you push yourself too far, you’ll get a nasty headache for your troubles.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Amethyst, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Amethyst mentors depend on which side you choose. If you go with the Light, you will look to Isidora Silvertreble (profile pending), and if you go with the Shadow, you have options: Vivian Streetbeat (profile pending) and Victoria Blackpiano (profile pending).

Want those profiles to come sooner? Consider buying us a ko-fi.

Shine a Light in Morganite!

Shine a Light in Morganite!

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Morganite, where Prism magic shines.

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A combination of lush beaches, sweeping fields with craggy water ways, and one very boggy marsh, Morganite is on the southwest side of the country on the coast on the border with Nospos, and it is also surrounded by Sphalerite, Ruby, and Diamond districts. With input from Becca, Ginny looked to southern France for imagery for Morganite. Fields of lavender are home to wild horses, the big bulls needed for Sapphire, and wineries. There are bits of French charm around every corner or stream.

Unfortunately, all that water historically leads to problems in the spring and summer, as the influx of rain can cause flooding. The locals are used to it, but preparations still have to made. Equally unfortunately, the local nobility, in particular the baroness, and the local higher class merchants aren’t seeing eye to eye. (Beware of sandwich jokes, there’s hidden meaning around here…) The only help for all of this? An elderly knight, tucked away in his tower among the marshes. If only you could reach him, you might be able to get everything ready on time! Despite the weather, the atmosphere of the hamlets and the beaches have brought out the classically cute style in terms of fashion.

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Seeing as how there is a huge marsh to deal with, you’re going to need a second horse if you hope to navigate it. Morganite is home to the special quest that gains you in-game currency to purchase a draft horse. If you’ve only unlocked Morganite at that time, your option is the Percheon. In addition, the area’s specialty is show jumping, but there are a handful of ranches that raise cattle or horses, so a good all-around horse in the Selle Francais is available. And considering how adorable the rest of the district is, of course there’s a pony running around: the Welsh pony, specifically.

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Prism magic resonates with La on the solfege scale. Prism is magic of the light, literally, and is the definition of jack of all trades, master of none in terms of spell range. If a person aligns with Prism magic, they tend to be very transparent, but watch out because that doesn’t mean there aren’t hidden depths. They are the definition of optimism, and always see the best in others–even where others can’t. On the small scale, Prism magic summons light–from that of the stars, the sun, or the moon, or in different colors with each color being capable of a different thing. On the large scale, it is the power of illusions, making the mind believe something is there that isn’t or appearing different. It’s very handy for some quick costume changes! However, perhaps to balance it’s versatility and stable nature, very little Prism magic directly impacts reality.

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Morganite, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Morganite mentors depend on which side you choose. If you go with the Light, you will look to Charlotte Mistwaltz (profile pending), and if you go with the Shadow, you have options: Vanessa Ribbonmelody (profile pending) and Victoria Blackpiano (profile pending).
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Gears Are Turning in Sapphire

Gears Are Turning in Sapphire

We keep mentioning our wonderful districts, so now we’re going to start introducing them. Astranar has eight districts, each with their own individual flare, and they can be quite competitive with each other. In Astranar, the districts are named after gemstones. This week, we’ll be discussing Sapphire, where Ether magic brings out the power of the celestial in us all.

A twisting hill land of grasses and sand that is close enough to the Highwind Desert to affect the local climate, Sapphire is on the northeast side of the country up against the foot of the Whistlebacks, and sharing a border with the Ruby, Emerald, and Amethyst districts. Southern Spain was the inspiration for this district of Astranar (which makes sense considering the location of the equator for both countries). With tall, gleaming white buildings set in mazes among hills and winding dirt roads, Sapphire seems a lot more sparse than it is, with a rich history and ancient runes that hint at the past for Astranar. Of course, if you can find them is the trick there, since some of those ruins are quite out of the way.

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The nobility find Sapphire a welcome change of pace, and so there’s a heavy collection of them around. Some are lords, there’s a count and a local knight… Why so many flock can also be nailed down to the “exiled” prince, Sebastian, who makes his home at his family’s estate in Sapphire. Why he was removed from the line of succession is a mystery that the royal family has kept private… Some of the lords may also be by because Sapphire has a large bull fighting arena. (For those of you who have read Emerald‘s entry, you can imagine how big of a problem that can be!) Fashion in Sapphire is just a bit kooky–steampunk is the name of a game, perhaps as a nod towards formality for the gentry?

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With all the grassland hills and valleys, horses that do well on the straight and on dusty terrain are best suited to Sapphire. Good thing they have the breed books for Arabians and Barbs! In addition, they have the Hackney Horse for those who might be more inclined to their high speed trotting and delicate lines. The racing specialty around these parts is the straightforward flat race, though of course nothing is ever that simple, right?

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Ether magic resonates with So on the solfege scale. Ether is magic of the spirit, and in many ways is closer to “traditional” forms of magic. Those of the Ether don’t really take the beaten path, as they serve as bridges between Earth, the heavens, the spirit, and the body, though they value safety with their independence. They are deep thinkers who you can often find holed up in a lab of some sort. On the small scale, Ether magic can tolerate dualities, like hot and cold, have higher endurance of thirst, fatigue, or hunger, or converse/interact with spirits or ghosts. On the large scale, it is the power of alchemy, changing one element for another among other things, and space magic. Be careful not to form a baby star in your backyard!

If you following Ginny’s twitter blog, you’ll know that all of the districts, including Sapphire, have their own little specialties and symbols. I won’t bore you with all of them, and I want you to get to enjoy finding them out on your own! (The name is one giant clue to one of them, fyi.) I will mention that the Sapphire mentors depend on which side you choose. If you go with the Light, you will look to Minna Opuswright (profile pending), and if you go with the Shadow, you have options: Veronica Highflute (profile pending) and Varteni Heatforte (profile pending).

Want those profiles to come sooner? Consider buying us a ko-fi.